NEStalgia

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NES box art for Seicross, the cover of NEStalgia episode 131

131 · Seicross

▶ Game info
VerdictSkip it
GenreArcade
ReleasedOctober 1988
SeasonSeason 4
DeveloperNihon Bussan
PublisherFCI
August 7, 2020 · 35 min · transcript available

Two different tribes existed on planet Colura, the Petras and the Basrah. The Basrah were aggressors and eventually drove the Petra underground. However many Petra survivors were trapped on the surface of the planet. To that end, a rescue bike named the Gilgitt Petras was created. It must venture up to the surface and save as many Petras as possible.

SHOW NOTES

Seicross Longplay

Seicross Manual

BASED ON A TRUE STORY

TRON LIGHT CYCLE

Our verdict: Skip it

Nihon Bussan made this arcade port for FCI in 1988, the same team that brought us MagMax. We said MagMax had a lot going for it that never quite delivered, and Seicross has even less. You ride a tiny bike along a scrolling course, shooting, dodging and rescuing little blue people. It is slow, dull and not hard, and we spent the first minutes arguing about how to say the name.

How it plays

  • Racing, then not. The first kind of stage looks like a race, with enemy bikers coming up from behind who mostly ignore you, but it is an auto-scroller, so there is not much racing to do. The second is a slower, denser obstacle course of stationary things that shoot. The third is a short, boss-like stage where enemies finally move toward you, slowly and predictably.
  • Energy. Fuel drains, so you grab floating energy discs. They show up often enough that running dry was rarely a worry, so there is never real urgency.
  • Hostages. The blue people sit far from the energy packs, but there is too much of everything for it to be a real choice. They don't feel like hostages, just points.
  • Empty. The manual lists 23 characters, yet few enemies come at you. It felt like a painfully slow trip down a corridor.

Look and story

  • Weak designs. The tank dinosaur is a crocodile silhouette on top of what looks like a broken tank. Our pilot looks like a paperboy, straight out of King of the Hill, and most enemies look cooler.
  • The manual. It lists each enemy with its point value and invents science-y names like "vegetal canon." The story, set on the planet Kalura, reads like someone's notes for a story that hasn't been written yet.
  • Based on a true story. The poster says it really happened in the year 2342. We joked that FCI must be psychic, hence Psycross.

Worth knowing

  • The name. We tried Cycross, Psycross, Seacross, "say across," and, spelled out, S-I-G-H and A-C-A-I.
  • Not hard. After a run of Nintendo-hard games, that was refreshing. We would be annoyed if we had paid for it.
  • The music. A small plus when sound effects don't cover it.

The bottom line

Skip it. Nobody voted it onto the Essential Games List. Nothing was atrocious and nothing was particularly enjoyable, just a combination of dull things that made for an uninspired experience. Sean put it in the middle of the shmups we've played, smooth enough to play. We thought Joe was onto something early with the Tron light bike comparison, and the game should have done more with its look.

Written from our conversation in this episode.

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