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NES box art for Disney's Chip 'n Dale: Rescue Rangers, the cover of NEStalgia episode 317

317 · Disney's Chip 'n Dale: Rescue Rangers

▶ Game info
VerdictEssential
ReleasedJune 1990
SeasonSeason 6
DeveloperCapcom
PublisherCapcom
March 22, 2024 · 43 min · transcript available

The rescue rangers are tiny heroes. Consisting of two chipmunks, two mice and a fly... these heroes may be small but there's no case too big for them to take on. This game starts out simply enough, with a mission to rescue a small kitten, but soon escalates into a wider plot that pits the rescue rangers against their arch-nemesis, the feline kingpin, Fat Cat.

Our verdict: Essential

Chip 'n Dale: Rescue Rangers is Capcom's second Disney game for us, after DuckTales, from the same Capcom people who made Mega Man. Mike, Sean and Joe were on this one. Fat Cat has kidnapped Gadget and you play Chip or Dale, chipmunks small enough that a tree is a whole level. We came away happy, and it felt good to say so about a licensed game.

What makes it essential

  • The hook arrives at the right moment. At first you can't attack, and mechanical mice chase you, which can feel like a baby game. Then a gate stops you until you pick up crates and stack them into a ladder, and the game opens up. Picking up and throwing boxes feels like Super Mario Bros. 2, but with smoother scrolling, and you can hide under a box.
  • Enemies that behave differently. A kangaroo swings tennis balls from its pocket. A toy store has jack-in-the-boxes that work like piranha plants. Some enemies take two hits and act differently after the first, and pelicans swallow what you throw and spit it back. Each level brought new behavior, not just new sprites.
  • Levels you can touch. Faucets to jump on and shut off, switches that stop a projectile stream and turn it back on if hit from below. Joe loved this. We argued over whether the backgrounds could be livelier (the books are just blocks, the ceiling fans don't spin), and agreed they could.
  • Zipper. He is a great invincibility item, taking down enemies before you reach them.
  • It controls well, and we beat it. All three of us finished it, as with DuckTales. We compared it to Spider-Man 2 on PS5: you aren't supposed to struggle against street thugs.

Worth knowing

  • Chip and Dale play the same. Joe expected Dale to be a juggernaut. The only difference is the hat, and Chip has it.
  • The red ball. The unlimited throwable that shows up for bosses. We thought each boss should get its own object, like a loose bolt for the robot.
  • The map has no payoff. It looks like forks, but the optional levels give nothing for taking them. Joe played them all, and Mike beelined.
  • A clean license. A Disney producer reportedly called it Capcom's least troublesome project, with no guns, apart from a plunger gun on a mobster lizard.

The bottom line

Essential. Mike voted yes, saying it is okay that the game is easy and that he would rather put it on now and take it off later than repeat the DuckTales mistake. Joe started with doubts, said they all melted away, and thinks it is at least on DuckTales' level. Sean voted Play it. He enjoyed it, but doesn't think it has the lightning in a bottle DuckTales had. With two votes, it goes on the Essential Games List. Joe even floated that with Mario-and-Luigi-style differences between the two, it might beat Super Mario Bros. 2.

Written from our conversation in this episode.

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