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NES box art for Karate Champ, the cover of NEStalgia episode 36

036 · KARATE CHAMP

▶ Game info
VerdictSkip it
GenreArcade
SeasonSeason 2
PublisherData East
September 28, 2018 · 30 min · transcript available

It made arcade owners a business champ and players a karate champ, but is this champ now well past the limelight? For more NEStalgia as well as show notes, articles, and more check out www.NEStalgiacast.com

Our verdict: Skip it

Karate Champ is a Data East one-on-one fighter built on the rules of competitive karate, and it has about one good idea and a lot of ways to make you feel like you are doing something wrong. A single clean hit scores a point, then everything stops and resets. There are no health bars and no hit points, just you, a guy who looks exactly like the last guy, and the question of whether your punch will count. Mike, Sean and Joe played it, and we spent most of the episode trying to work out what was happening on screen.

What it gets right

  • The backgrounds. Palm trees and an orange sunset, a cliff outcropping that makes you feel like you could fall off, and a mountain we kept calling a volcano until it was pointed out that it might be Everest. We kept coming back to them, because the scenery was about the only variety there is.
  • Some presentation. There are voice clips, which were impressive by NES standards for roughly one second, until the announcer says "ready, begin" every single round. The pause sound also got an unexpected amount of attention from Joe's notes.
  • A tidy bit of court history. Epyx sued Data East over the game, alleging it copied World Karate Championship. The ruling, as we read it, was that a typical buyer would not find the two substantially similar. We joked that this probably set the ground rules for every clone since.

Where it falls apart

  • Controls that don't connect. B only kicks backward. A can punch or kick depending on the direction you hold and, maybe, how close you are, and the manual does not explain that part. A plus B is a round kick. Joe kept turning around and kicking air, and the attract-mode demo, with the computer playing the white gi, kicks the wrong way too.
  • Hit detection that doesn't seem to exist. Sprites overlap for several seconds, both fighters flail, and nothing happens, then your opponent turns and lands one anyway. That is how every match goes, not an anecdote. The most reliable plan we found was one step forward and one punch, which worked slightly more than half the time.
  • No block. The point system rewards whoever lands first, and there is no way to defend against it, which only makes the loose hit detection feel worse.
  • Nothing else to look at. One opponent, in the same outfit, repeated. No music during matches, even though the demo menu has an intense track. A flower vase thrown from offscreen knocks you over after a round, and you can dodge it or break it, which was as surprising as anything the fighting delivered. Kung Fu has just as many moves, and for the most part they register and feel good.

The bottom line

Skip it. All three hosts voted no on the Essential Games List. Joe summed up his own vote by reading from his notes, "I'm starting to feel like I've had enough." The game never gives you a punch you can trust, and Gradius, the week before, was a good reminder that pressing a button and having the right thing happen is the whole point.

Written from our conversation in this episode.

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