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NES box art for Castle of Dragon, the cover of NEStalgia episode 316

316 · Castle of Dragon

▶ Game info
VerdictSkip it
GenreAction
ReleasedJune 1990
SeasonSeason 6
DeveloperAthena
PublisherSETA
March 15, 2024 · 43 min · transcript available

Castle of Dragon is a side-scrolling action adventure in which Geraden must hack and slash his way through the kingdom and destroy legions on Darklarza's forces. Initially equipped with a sword and a shield, plus the armor on his back, Geraden can upgrade to more powerful offensive and defensive options, as well as obtain various powerful magic spells.

Our verdict: Skip it

Castle of Dragon is a Castlevania-style action game from Athena, the team behind Championship Bowling. Mike, Sean and Joe were on this one. The only text on the box is a block of names like Princess Amarina, Geradin and Dark Larza (we never agreed whether it is Larza or Klarza), and we said it felt like fantasy Mad Libs. The back-of-box art looks like a real game, and then it starts moving.

Where it goes wrong

  • No feedback. Enemies don't knock back, they just flash white. Sometimes the flash comes and sometimes your input is eaten. The healing fairies fly past in a second with no sparkle or sound, and we still don't know exactly how they work.
  • A slap fight. You barely move faster than enemies, and many are tall, so dodging takes frame-perfect jumps. Mostly we traded hits and hoped to outlast them, until a mid-boss ran us out of health. The flail sometimes hurt us too.
  • Nothing is explained. The blue bar is experience, and each time it fills you get another bar of life, up to 32. Power-ups like the blade beam just stop working. Even the GDQ speedrunner we watched, a run of 10 to 15 minutes, couldn't explain much of it.
  • Janky animation. Some enemies are detailed but have three or four frames, and your hero moves with his knees. In one night level the stars scroll past the moon as if they were closer to you, and once we noticed it we couldn't stop.
  • Odd choices. Select pauses, and the title reads wrong (Castle of Dragon, not the Dragon's Castle).

What we liked

  • The art, once you look past the animation. An ice lizard, bestiary-style manual pictures, and a checkerboard room that looks like you are walking on a cylinder.
  • The mirror fight. In the last level, mirrors show your reflection until a copy steps out to fight you, very Zelda 2. In the playthrough we watched, you and the copy then spent about 30 seconds bumping into each other.
  • The map. A Castlevania-like overworld, and inside the castle you can choose segments of the building, though nothing tells you so. Going to the lowest point reportedly turns you into a frog and drains your health frame by frame, though the frog isn't in the GameFAQs guide, so we're not sure what that was.

Beyond the game

The post-show added the best fact. If you die and go back to the title screen without turning off the cart, your experience and weapons carry over, so each attempt is a little stronger. It isn't in the manual and barely appears online. We called it rogue-lite, and wondered if it was a programming slip. It helps you last longer, but the fights are no more interesting.

The bottom line

Skip it. All three of us voted no on the Essential Games List. We agreed it is far from the worst NES game, but it copies Castlevania and does it worse. Sean called it the most memorably bad game we had played in a long while, probably since 1989. Joe said that art aside, it simply isn't fun to play.

Written from our conversation in this episode.

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