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NES box art for Circus Caper, the cover of NEStalgia episode 337

337 · Circus Caper

▶ Game info
August 9, 2024 · 37 min · transcript available

A boy named Tim and his little sister Judy go to a circus. They want to buy tickets to enter the circus, but they only have money for one ticket, so only Judy goes in. After the show, the boy is at the exit to meet Judy when she comes out, but when she doesn’t the boy sneaks into the circus to rescue his sister from the ringmaster Mr. Magic who has taken her hostage.

Our verdict: Skip it

You play Tim, a kid whose sister is taken at the circus by Mr. Magic, and everything about the tone is off. The clown who tricks her inside, the strange pauses in the dialogue and the dark art made it feel like a horror game by accident. Mike, Sean and Joe were on this one, and we couldn't agree on what counts as a "big circus."

What works

  • The mini games. They break up a nonstop barrage of enemies, nothing is locked behind them, and we were glad of the absurdity: a car chase around miles of track, shooting things out of the sky, and a jump over flames where you control a person and a bear. Pressing on after you figure out you can move is fun, and the bear gets its own sprite for catching fire. The tiger boss is a snack-grabbing contest where you hit A for the meat and avoid the bone, and it was the one boss that wasn't a button-spam.
  • A few creative touches. The first boss is a living bag of tricks, and the manual names every enemy like a police report (Captain Joe, Julius, Leonard the monkey).
  • The speed run. Stack a block, hop over the curtain and you skip to each boss. The long play is around 30 minutes and the speed run is seven. We read it as a warp zone, so it didn't bother us much.

What doesn't

  • The crocodiles. One second into the game you meet them. They look deadly, but they turn into platforms when their mouths close. Even after we learned that, the timing seemed uneven, and a mistimed landing is an instant game over.
  • Enemies everywhere. They respawn forever and pop out of nowhere with a "boo," and with no invincibility frames your health just drains.
  • Poor feel. The jump changes from level to level, exits are random, and the punch and the kick both disappoint. Getting past level three took a video to learn that you stack bricks and jump into the right corner.
  • The keys do nothing. They only count progress, and we wished you had to open doors with them to reach Mr. Magic.

Beyond the game

Toho made this, and we heard secondhand that Godzilla and a Rodan-like bird appear, though we never confirmed it. In Japan it was a different game based on an anime, with a dragon kidnapping a girl and no circus at all, so it was reskinned for America. The circus branding is laid on so thick that the clowns in the crowd spell out the word.

The bottom line

Skip it. All three of us voted no, and Joe's was "definitely not essential." It isn't terrible, just not enjoyable. Beyond the mini games, it is a tedious platformer that feels wrong to play.

Written from our conversation in this episode.

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