
335 · The Adventures of Gilligan's Island
The plot is based on a TV sitcom of the 60's named Gilligan's Island. Your ship crashed on a deserted island, and now you must get back to civilization. The stranded people on the island are: Gilligan and the Skipper ( the crew of the ship), a millionaire and his wife, a professor, and Mariann who is a homely Midwest U.S.A. girl.
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- "OK LITTLE BUDDY, you just stay right behind your old pal the Skipper and everything's gonna be just fine.
- NES Longplay
- Manual
- Despite the name, you'll be playing as the Skipper.
- Gilligan follows you around as a comedic relief sidekick.
- The game is divided into four episodes; the goal is always to locate all crew members in a limited amount of time.
- To do so the two heroes have to navigate the maze-like island and collect items - every found character provides hints for the next step.
- The dialogue banter between Skipper and Gilligan
- Enemies
- Wild animals and headhunters can be fought with your bare hands/club and fallen rocks or obstacles on the ground have to be avoided.
- holes in the ground which lead to the underground caves: Gilligan is likely to fall into these. If this happens Skipper has two minutes to get Gilligan back.
- There are three items which help Skipper on his quest: bananas replenish his health, hourglasses give extra time and the rope is used to get Gilligan back instantly.
- There are four bosses in the game (a gorilla, a large cannibal who is the leader of the headhunters, a grizzly bear, and an Undead skeleton).
- Should you have unlocked the other characters one at a time and also been able to play them?
- Essential Games List Vote
- Next week
- NEStalgia Byte
Auto-generated transcript. Each paragraph starts with its timestamp. Speakers are not identified.
The Adventures of Gilligan's Island. Okay, little buddy, you just stay right behind your old pal the Skipper and everything's gonna be just fine.
And welcome to NEStalgia, a chronological exploration of every NES game released in North America. I'm Mike. I'm Sean. And I'm Joe. Despite the name of the game being The Adventures of Gilligan's Island, today you'll be playing as the Skipper. Also, despite the back of the box making it sound like it's talking to you as Gilligan. And despite the whole show really revolving around the, I don't know, the hilarity of Gilligan. Is Gilligan like that era's version of Steve Urkel? I don't, I, I have never watched the show. So I don't, have you guys watched the show? I, when, oftentimes when we do episodes like this, where it's like a, a show from, well, usually it's a show from the eighties or something, not the sixties or whatever.
But I'm always like, well, I actually haven't seen that. I'm slack and I haven't seen this. Uh, when I was in maybe like third to fifth grade, for some reason, I was obsessed with Gilligan's Island. I would, I would like have, I would have like sleepovers with my friends to watch Gilligan's Island marathons. Like that was, that was what we were doing in the nineties. That was weird. Yeah. It was random.
Um, so I haven't watched it in a long time, but I was a big fan as a kid. Wow. Well, I imagine it was on like Nick at night or something, right? Yeah. There, it would be like in the summer, it'd be like every day of the week was a different like rerun of some show marathon. And one of the nights it was always Gilligan's Island.
Gilligan's Island also has one of the best theme songs for a TV show. Um, although that, you know, Nick at night always chose the best. Uh, I think, I feel like they chose the sitcoms based on their theme songs between, uh, cheers and three's company. Like speaking of those other shows, uh, you know, I'm, I have no doubt that Gilligan's Island had reruns in the nineties and was still a relatively like popular show to catch on TV. They weren't making new episodes obviously, but it is weird that it's coming to a predominantly children's video game console where it's like, okay, what's next is, is a honeymooners video game coming up. Is it? I love Lucy video game coming up.
Uh, Gilligan's Island is a show from, uh, the late sixties. So it is a little strange, uh, to suddenly get a video game for it. Right? Yeah. And it, a video game that like, as, as video games go, like of that, that are trying to create the video game version of something that really doesn't need it. I'll, uh, uh, like, uh, like three stooges. Uh, this is probably the closest to just like the TV show that, that shit. Because like, you know, in the three stooges game, it, it was like throwing like trivia at you and just different like mini games. Whereas this is, it's almost more naturalistic.
It, it's weird. I'm not sure. Yeah. It, it almost feels like you play through a few actual episodes of Gilligan's iOS. Well, it wants you to think that, right? It starts off stage one as not stage one, but episode one. Right. They've got a banter system that always messes up. Well, this is like a, um, the banter system is, uh, the using, it's working on the foundation of a boy and his blob. Right. Remember how like in that game things just talked, uh, you know, as you're playing the game. Um, yeah. So this is like what Gilligan and the skipper are doing throughout this game. And if you think about it, since you don't control Gilligan, he's really just like the blob in this game.
Yeah. Really. And you, you, you, you have to manage him. Like, and I, I'm, I'm trying to remember a boy and his blob. I, you, you lose the blob sometimes, right? You have to like find out ways to get him to where you are. But the blob is essentially helpful.
Yes. That's true. Right. Whereas Gilligan is pretty useless in this game. Yeah. But was also pretty useless in the show. So at least they're like identifying the characters correctly. Yeah. That's what I was going to ask as you guys, as people that have seen Gilligan's Island, like I watched a couple of clips and I, I couldn't really get, I couldn't really get a handle of like, firstly, who Gilligan was for a second. I thought that he was the skipper, but then also like, is he the straight man? Is he, what is, what is Gilligan?
No, you asked if he was like Steve Urkel. And I would say that he is only in the sense that he is like the, the comic core of the show. But Urkel was a lot more competent. Like Gilligan is like, he's the screw up, you know? Oh wow. Okay. And he, he often is like, you know, skipper hits him with his hat all the time because he, cause he does something wrong or they're about to get off the island and Gilligan ruins
it in some way or something like that. So he, he's, he's more, he's stupid. He's a stupid character. Yeah. It's called Gilligan's Island actually. Cause Gilligan won't let them off the island. Yeah. And I was talking about, uh, how in like, you know, it's 1990 now and Gilligan's Island maybe it was in reruns or whatever. Uh, the last Gilligan spinoff thing to run on TV was actually Gilligan's Planet.
A, uh, it aired for a few months on a CBS. It was a, a Saturday morning cartoon series, uh, spinoff of, um, Gilligan's Island. There was many spinoffs of Gilligan's Island, the new adventures of Gilligan, but Gilligan's planet, uh, is where they ended off. And you'll understand that, uh, obviously the video game here would make no reference of something that got one season, 13 episodes and aired from just September 18th to December 11th of 1982. This was 1982.
That was 1982. That's the, but that's the most recent representation they had in media, you know? So that came and went and probably killed all hopes of Gilligan's universe, uh, being a thing. And so instead they went back to basics here with the adventures of Gilligan's Island.
Uh, however, I questioned the title, the adventures of Gilligan's Island. Cause the game doesn't start up like that. The game just on the title menu just says Gilligan's Island. Right. I noticed that too. But the box says the adventures of Gilligan's Island. And I guess since it's going for the show format, calling it Gilligan's Island does make more sense. Right. I think that they would, if they wanted it to sound like the show, because people like the show, you got to put that on the box. You can put whatever you want in the title. The box is what people are going to look at to buy it. I think the most accurate name for this game would have been Gilligan's Island guidance.
Yes. Yeah. Cause these aren't a sanctioned episodes. They're not canon, uh, to the series. The, the main trope of the show of course is that, uh, or I shouldn't say main trope, but like the most recognized fact about the show now in hindsight is all of these celebrity or cameo appearances throughout the, uh, three seasons. Those people always left the island and it was like, well, where did they go? Like, why didn't the cast of Gilligan's Island, the castaways also just leave with them? And if the professor is so smart, why can't he figure out how to get off? Like they went on a, they went on like a three hour boat tour. They're not that far away from civilization.
It's not like lost where they were in a plane, you know, and they, and they crash landed on an Island there. They could probably start working on just tying together a couple logs and sailing back. I mean, they do. Yeah. Again, just from the little bits of the show that I watched, like they've got, they've got some pretty good, like construction hands. Like that wasn't pretty solid looking structures. Uh, so if you just like removed the roof and the walls and just put them all like down flat, like that's, that's a good raft right there. You got a stew going.
Yeah. And you know, the, the Island also often is like revealed to have like traces of civilization on it. Like they dig up the Dharma, like telephone wires at one point. They're like, Oh my God, like we can, we can make a phone call. If we can hook up a telephone or the telephone wires. And there's like, yeah, a bunch of different things that they're always finding like, you know, World War two paraphernalia on it or whatever.
Yeah. A world war two bong. Yeah. So the game has four levels or episodes. And, uh, in each of these episodes, it always, um, it always starts with that. The goal is to locate all the crew members, um, before time runs out and to do so, everybody else is working on something or has a task at hand and you are just playing as the skipper with Gilligan alongside you. You have to, uh, navigate your way through the Island, collect the important items and, um, find, um, a particular character to give you a hint on what to do next.
You mentioned the, uh, we'll call it the dialogue banter system between skipper and Gilligan. Does that, is that just a comedic thing where, you know, Gilligan will just, uh, say, I've got a really bad feeling about this over and over again, or does that amount to some form of gameplay as well? Is it just there for flavor? There's information. Or did you find any use?
Uh, it really only, so like when you're speaking to other characters, like they will react differently whether Gilligan is with you or not, uh, because he's supposed to be with you. Um, and if you do get separated, then the banter is just like, hey, skipper, where the hell are you? And stuff. So it's at least like also, uh, used as a little bit of like an information system of like, hey, you are doing things wrong.
Yeah. I feel like there were also, and I can't think of an example now, but weren't there also a couple of times, a couple of instances where it'll say something to the effect of like, oh no, we're in this spot. We have to do this. Or, you know, like give you like a hint on the situation too. Yeah. And it'll let you know if you're running low on time.
Yeah. Oh, right. Right. And it also does kind of become accidentally funny. Uh, like sometimes you'll be fighting, uh, the enemy animals, snakes or what, you know, like whatever you run into in a particular scene, you'll be fighting them, get knocked over by one and Gilligan will just chime in with like, isn't this scenery beautiful? And it's like, meanwhile, skippers like knocked on his ass. Like, and it's like accidentally funny because the game obviously is just playing this dialogue at random. Um, but, um, I dunno, I, I actually thought it was a, a rather, uh, clever move for a sitcom, which all, you know, lives and dies by, uh, the dialogue between characters to have this system between its two most famous characters.
Uh, whether it could have been, uh, more tied to the gameplay, I think, uh, they relied more on the Gilligan NPC to tie more into the gameplay because, uh, Gilligan will often do things that, or go to places where you didn't want him to go. Since you have no control over him, he will just fall into pits or climb up trees or, um,
you know, uh, walk in the opposite direction. And there's not really much you can do about that other than go track them down. And, uh, that really adds most of where the time limit, um, you know, uh, fear comes into play. Like, I'm sure they give you enough time if you were just skipper without Gilligan, but having to constantly like track down Gilligan and reconnect with him, uh, really adds to the whole, like, well, there goes two minutes.
Don't you love games long? Uh, like, well, what's the word I'm looking for? Escort missions. Yeah. Uh, yeah. And that's really kind of like what this is, except for thankfully it doesn't seem like Gilligan himself has like a health bar or can die. Oh yeah. No, he's totally fine. It's you who's in trouble.
He just slows you down and you have to like wait for him before like you, there's a very specific amount of pixels away that Gilligan can be, uh, before you walk over to the next screen. Otherwise he just like forgets where he is and like just stays there and you have to go back and get him.
And yeah, there's, well, even though it's not the same kind of frustration that a typical escort mission from the early two thousands would have, uh, there's still escort mission frustrations. And if he would just actually be an escort mission in the sense of if he would just stay by your side, uh, granted you'd have a little more of a boring game and a unnecessary Gilligan, but that's, that's kind of like what usually happens when you're trying to like help a princess get across a dangerous area is they, they mostly just stay out of harm's way and follow you along a path that you're clearing before they take too much damage. Gilligan is really just free to roam whatever parts of the screen you leave accessible.
And Skipper doesn't really have a lot in terms of, uh, combat abilities. He can really only punch and use the club. Joe, would you say that's about, uh, accurate for the show as well? He really just, it's been, it's been a long time, but I don't remember a club ever being used by the Skipper. I thought he should have been using his hat because that's how he hit Gilligan. Cause they had an abusive relationship, but yeah, the hat would have been, the hat would have been great. Well, you can't defend yourself against apparently indigenous people.
Right. With the hat, which is something I think we should talk about. Yeah. Maybe, maybe a little problematic at this point. Is our headhunters, are those from the show? That's from the show. Headhunters is how they're referred to. So who are they? Well, I don't know what- Yeah, they're indigenous to this island. This World War II paraphernalia island. This seems a little weird.
I saw in the manual them referred to as headhunters, and I was like, hold up, hold up. Is that what they were called in the show? And yes, they are the headhunter tribe. And they're the biggest threat in the Gilligan universe. See, I'm trying to remember, because I do remember a lot of episodes where they would be at play. But were they on the same island, or were they on a neighboring island that sometimes they would visit? They would send raiding war parties?
Yeah, there would be some really dark episodes where they would just be really violent. Because of the possible limited number of islands in the region, it is very likely several of the natives encountered by the castaways come from common islands.
Ah, common islands. Islands that, you know, neighbor the island that they're on, but aren't close to civilization either. I read this on the wiki, yes. Okay, so I guess what we're saying is the club is non-canon. The club is non-canon. I don't remember the club. And I'll say, I was playing this game, I was only playing the first episode at first, and I was also watching a video I scrubbed ahead and just saw this part where the skipper is just fighting these indigenous people with a club, and I'm like, okay, what's going on here? Like, what is this?
This seems like, you know, I don't want to be caught playing this game now. Yeah. The first episode is totally fine, because those people aren't in the game. The only, like, thing that you hit with a club is, like, a big monkey. So those are fair game. But, like, later, it just, you know, it gets a little icky. Yeah, but they have clubs too. True. Yes, they are armed. Right. So it's, you know, I didn't get to this point in the game to see who initiated this fight. Well, you don't just fight them. You know, you also fight a lot of wild animals, and who could forget that episode where the skipper goes up toe-to-toe with a grizzly bear? Yes. Yeah, right, right. But they saved the best for last, because the final boss in the game is a skeleton,
which just only seems right, right? And you would think, like, okay, when I say skeleton, did you guys see it? Did you see the skeleton that you fight? Oh, no. I couldn't. It's actually, like, one of those, like, spooktober doot-doot skeleton. Like, it's not even, like, it's not even an intimidating skeleton or whatever. It's just literally a human, anatomically correct skeleton that hits you with its own,
you know, what is that? Like a femur? The femur, yeah. It hits you with the femur, and you hit back with the club, and Gilligan just won't shut the hell up during the whole fight. And it doesn't happen in, like, a special cave or anything. It just happens out on the island, just, like, in the screen that was in all the other stages, too. And it just feels very, like, is this the best they had for the end? Like, shouldn't the headhunters have at least been, like, the ending battle? Like, that's a whole tribe of people. Now it just turns out all you have to do is take on a skeleton?
So, you're bringing, you, like, mentioning this, we're talking about sort of the things that you might fight, and how kind of out of left field the ending is. I think this is a great point to mention, like, what else is in this game? It's just navigating mazes, for the most part, and collecting key items. And when you're not fighting, like, complete, like, non-sequitur enemies
or wild hogs that are running back and forth, like, that's really it. It's a maze runner game. Yeah, and, like, even the, when you are, like, fighting these enemies, it's not great with hit detection or with, like, the feel of swinging the club or whatever. Like, it's, it's, uh... Even just navigating. Like, it's not a welcome distraction. Yeah. Because it's very frustrating. Like, if you want to talk about hit detection, like, just jumping over obstacles could make you just fall on your butt. Right. And that hurts you. Yeah, a lot of things hurt you, so thankfully there are bananas everywhere for you to replenish your health, which I guess is the closest that the game gets to some kind of, um,
island resource management simulator where you have to make sure you have enough bananas. Yeah, but you know what I mean, right? Like, they're on an island, like, there should be some kind of, um, you know, hardcore Fallout New Vegas style rules of, like, make sure you eat every so often. Yeah, make this like a survival game. Yeah, they need to sleep every now and again. You have to, you know, there's a vitamin C meter to make sure that you don't get scurvy.
The biggest weakness of the game is also, uh, the fact that the other core characters of Gilligan's Island are relegated to just, like, people you find to help you move along in the quest. I'm fine with, like, the gang not all starting together and them helping relay clues, but shouldn't you have, like,
unlocked the other characters one at a time and then also been able to play as them via some other skill that was, like, non-combat related? So the professor has, like, some really cool tech thing that you can use to now get to other parts of the island and, uh, Marianne uses her looks in one way or another. I don't know, like, what would the other one's superpowers even be, I guess? But I had something good with the professor and I thought, like, it would have been great to, other than just bumping into them and just being like, oh, cool, you should go here next, like,
if they had more purpose. I think what, yeah. I think if it was a whole, like, base building simulator and you could make your own Gilligan's Island and there'd be, like, a tech tree that the professor could work through, uh, and it's sort of, like, open world Gilligan's Island, I think that'd be great. Yeah, or, or even, like, you know, give you, let you, you pick up these characters as you go and they each have different abilities. Gilligan's always a hindrance and then, like, the professor can, yeah, can build something for you when you reach certain spots. So it's almost like a Metroidvania. Like, okay, now you have Marianne, now you're able to, you know, get past this obstacle.
The weirdest part of this game for me might be related to the plot that has nothing to do with the skeletons, but the fact that the, the game is not about trying to get off the island, like, the core idea of the show and instead in the, in this game we're not thinking about that at all. Well, you don't wanna, I mean, like, as the viewer you don't want them to get off the island, you know, like. Is that true? I feel like I did want them to get off the island. But that means the show ends. No, the show didn't end when they got off the island and lost. Well, that's, a spoiler.
Yeah. Well, they still had a bunch of Flash Sideways to get through, so, I don't think it's that bad of a spoiler. Okay. Joe, you're just a fan of island things in general. Any other, like, island things they could've done here? Island boys? Island things? Yeah, they could've, they could've, every three days, gone to tribal council and voted one of them off the island. Has that ever been done on Survivor? Or have they ever done, like, a Gilligan's Island, like, reference or challenge? No, it's been 20 years.
I don't think so. I mean, I've seen most of the seasons. None of the cast of Gilligan's Island ever, like, showed up? Yeah, no. I mean, I'm sure, I'm sure a contestant has mentioned Gilligan's Island and has said, like, I'm the skipper or whatever. But I don't remember production ever leaning into any Gilligan's Island themed things. That's wild because both of them are CBS. Gilligan's Island is CBS? Yes. I mean, I've actually completely ruined any opportunity for cross-promotion. Yeah. Oh, wait, I might be wrong. No, I'm right. Never mind. See how fast I can be right?
Just kidding, I'm wrong. No, no. Yeah, maybe my, maybe I don't just, it's not island things that I love, maybe I just love CBS shows. So do we know about any of these other Gilligan's Island things? So there was Gilligan's Island, then there was The New Adventures of Gilligan, not on the island, but on the, well, not, The New Adventures of Gilligan, not The New Adventures of Gilligan's Island is where I'm getting at. But, um, Was that like also on an island? It's a Saturday morning cartoon, and yeah, it's, the whole thing is on the island still. Okay, so it's just a different, okay, just a cartoon version of it. Yeah, and then in 78, the made-for-TV, uh, film, Rescue, from Gilligan's Island.
Did they, did they get off? Uh, I never saw it, but I think I know, spoiler alert, I think that they do get off the island, and they go back home and everything, and then somehow at the end of the film they end up back on the island. That's, that's a horror movie. Yeah. So that leads to the 1979, the 1989 follow-up movie, The Castaways, on Gilligan's Island. Hmm, and maybe that's the movie I'm talking about. I know one of the movies had them escape and then get back. Yeah, so after, after all that, right, so you have the, the original run, the cartoon, two movies, where do you go from there? Well, space. NES.
The Harlem Globetrotters on Gilligan's Island. A 1981 TV film in which the Harlem Globetrotters visit Gilligan's Island. Oh, they made it a movie. Yeah, but they visit, too. It's like, what do you mean? Take them with you. And this is with, well, so I know, all right, in the episode, there was always a reason, a way, in probably like a silly, stupid way, but like a reason that the guests got off the island and did not save the castaways.
But you can't remember not a one, can you? I can't remember one, no, but I do remember it wasn't just like, all right, we're leaving now, good luck on getting off the island. You know, there was always like, oh, something, they get like blown away by a tornado or something, I don't know. They get amnesia or something on their way out.
Amnesia. And the earlier mentioned Gilligan's Planet is a, it's another animated cartoon where the professor, rather than building a raft and getting off the island, decides to go full steam ahead on interplanetary travel and gets everybody on a spaceship to which, of course, as soon as they take off, they crash land on an unknown planet that is able to support human life and now they're stuck on an entire planet.
Wow. Yep. I might have to watch this. Sean, you said open world game earlier for Gilligan's Island and I like the idea of that but then you got me thinking about Gilligan's Planet, something I never thought about before this morning and now I'm like, when is the first open planet game coming? You mean, like No Man's Sky? Yeah, I guess so, right? Like, are those planets big enough? Yes. So those planets, some of them, are the size of Earth? I think so. I mean, they're not like, yeah, I think they are like huge planet size like things, it's just that there's almost no
variation so, like, once you see one square kilometer, you've seen all of them. I mean, that part is true but when I was playing it, I was looking it up and I guess like the average planet there like would take you like eight hours to walk the perimeter or something like that. Like, still something absurd that you wouldn't do but like not, not actually. so they're little moonlets then.
Got it. Because I think I want this Gilligan's Island game to be the first open planet game where it's a little bit like Final Fantasy 7 where first you're just trapped on Gilligan's Island or Midgar for like, you know, all of disc one and then all of a sudden they like, the professor finally invents the raft and it's like, oh no, you can go everywhere on earth in this game actually. Like, now you're free to, you have to be Gilligan unfortunately. Can you go to New York City? Yeah, you could just go to New York City, you could go to Hong Kong, you can get a job. It's like, it's all there but like, under the guise of Gilligan's Island. Unfortunately, we can't vote based on that pitch. We have to vote based on the NES game that we played and so we will do that now on the Essential Games list.
Oftentimes in this game, you will just be trudging through either like, what I imagine is some version of quicksand or mud or something and you'll be moving very slow and it's during those moments where you have to trudge along and you can continue to move forward. There's no enemies in your way. The time limit is ticking down but you're moving at a pretty steady pace but you just kind of slowed down the overall game. It's during those moments where you're just holding left or right on the D-pad and trudging along that you really start to question was it ever a good idea to play every NES game released in chronological order?
because I don't think I would have ever imagined a Gilligan's Island game on NES. Just that idea, right? Like I was joking about Honeymooners and I Love Lucy but really like now the floodgates are open. I believe that later on in this catalog we will get a Gunsmoke. We did get Gun.Smoke. Gun.Smoke. Yeah, we did get Gun.Smoke. So maybe that was a bad example. We'll get Bonanza. We'll get Cheers, the video game. We'll get Full House tournament simulator. It'll all be there. I would love a Full House tournament game.
And just like for what it's worth like obviously it's a no but it's not even like it's not even the worst game I've played. So it's like it sounds like I really beat up this game. It's not the worst game I've played. It's just a it's a huge why for me. I can't imagine that the core audience of people that owned in NES at the time were like finally a Gilligan's Island game right? Was this supposed to be like the game that got dad onto the system? Like your dad was against video games because they're you know they're you're playing Robocop and stuff like that and now finally you can play Gilligan's Island go back to his childhood and everything. I don't know who this game was for.
It's not so bad that it's good. It's not not so bad that it's bad though. It's just kind of another game in the library and so that's why I'm just kind of meandering my thoughts here because it's just it's just there. It's just now a game that I can say I've played. Sean? Yeah.
Um I this is one of our weirder episodes because we really couldn't be bothered to talk about this game very much. Uh we'd rather sort of like I guess uh just sort of visualize Break down the show. Yeah. Visualize what Gilligan's Island actually is. Only one of us has really watched it.
Uh uh but I mean it like Mike said it's kind of just just strange that the game even exists but then if you go back and you like you look at the main the first thing that you see when you book the game up
and you see that this was made by Bandai or at least published by them so this is this isn't like a Data East or an LJN which are who are kind of just like fumbling through life like this is a company that to some extent knows what it's doing and it made the decision to finance this and I don't understand it um I guess just befuddlement is my default thought uh about this game yeah it's not it's not essential but I didn't really I didn't hate it
as much nearly as much as most games not most games uh as many games so yeah how about you Joe uh I'm surprised by the amount that we were able to talk about this game and I honestly think that we inadvertently made this game seem like there's a lot more to it than there is I mean you pick up this game for five minutes and you understand this game it's very basic there's not much to it you're just collecting things Gilligan's
gets lost sometimes you have terrible hitboxes terrible controls uh and as much as it breaks my heart because I was a big fan of Gilligan's Island this is a bad game it's a bad game all right so essential yeah thank you um two no's one essential vote uh you heard it here uh Sean you are correct Bandai published it Human Entertainment developed the game and that'll never get weird to say yeah that is suspicious yeah Human Entertainment made a game uh about Gilligan's Island that should have really been about Gilligan's Planet next week we have Battle Chess couple of other um bigger beats coming up a game called
Crystalis I've heard a lot of talk about that one so I'll be playing that for the first time is that a first for you guys as well uh huh sure is all right uh and then a couple weeks from now you might have heard of this game it's called Final Fantasy any interest I've never heard of it I think it's pronounced Final Fantasy okay good call um some more uh IP stuff we'll be doing uh Mad Max um I think those yeah those are the ones based on um the what's his face the guy we can't talk about anymore Mel Gibson
could be anyone a lot of people right um Joe can finally talk about Pictionary I know you've been waiting for that one I talk about it a lot because I remember when we first did that episode what about um I got that reference thank you um are we close to being able to play Halo uh Halo is actually just a millennium away so we will get to it okay cool
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