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NES box art for The Adventures of Gilligan's Island, the cover of NEStalgia episode 335

335 · The Adventures of Gilligan's Island

▶ Game info
VerdictSkip it
GenreAction
ReleasedJuly 1990
SeasonSeason 6
PublisherBandai
July 26, 2024 · 35 min · transcript available

The plot is based on a TV sitcom of the 60's named Gilligan's Island. Your ship crashed on a deserted island, and now you must get back to civilization. The stranded people on the island are: Gilligan and the Skipper ( the crew of the ship), a millionaire and his wife, a professor, and Mariann who is a homely Midwest U.S.A. girl.

Our verdict: Skip it

Bandai published it, Human Entertainment developed it, and nobody at the table could say who it was for. You play the Skipper across four "episodes," hunting for the other castaways before time runs out, with Gilligan trailing behind. Mike, Sean and Joe were on this one. Only Joe has really watched the show, and we ended up talking more about the sitcom and its many spinoffs than about the cartridge.

What works

  • The banter. Skipper and Gilligan chat as you play, a bit like the talking in A Boy and His Blob. Lines come out at random, so Gilligan will remark on the lovely scenery while the Skipper is flat on his back after a snake bite. It's accidentally funny, and it also warns you when time is low or you've wandered off without him.
  • It feels like the show. Compared to the Three Stooges game and its trivia and minigames, this is closer to playing through real episodes.
  • The final boss. It is an anatomically correct skeleton that attacks with a femur, in the same island screen as every other stage. We admired the commitment while wondering whether the headhunters should have gotten that fight.

What doesn't

  • Gilligan is an escort mission. You can't control him. He falls in pits, climbs trees and walks the wrong way, and if you get more than a set number of pixels ahead he just stops. Every detour costs "two minutes" of a tight clock. At least he can't die, and he is as useless as he was on TV.
  • It's a maze runner. Fetch items, find a castaway who gives you a hint, repeat. Hit detection is poor, the club swings badly, and even jumping obstacles can land you on your butt. The bananas that restore health are the closest thing to island survival.
  • The castaways have no purpose. The rest of the cast are people you bump into so they can point you onward. We pitched a Metroidvania where the Professor builds gadgets and each castaway opens new routes. Nobody even tries to leave the island.
  • Mud. Some stretches slow you to a crawl with nothing to fight and a clock still ticking, which made us wonder about playing every NES game in order.
  • The headhunters. The manual calls them headhunters, and we were uneasy about the Skipper clubbing them later in the game.

Beyond the game

The best part of the episode was the spinoff trivia: Gilligan's Planet, a 1982 Saturday morning cartoon that ran 13 episodes, a 1978 made-for-TV rescue movie, a 1981 Harlem Globetrotters crossover and a 1989 film. We also designed an open-planet Gilligan game that works like Final Fantasy VII, trapped on the island for all of disc one.

The bottom line

Skip it. Sean said it isn't essential, Joe, a fan of the show, called it a bad game, and the third take was a plain no. It stays off the Essential Games List. It isn't the worst game we've played, just a baffling one, and five minutes is enough to understand all of it.

Written from our conversation in this episode.

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