NEStalgia

← All episodes

NES box art for Battle Chess, the cover of NEStalgia episode 336

336 · Battle Chess

▶ Game info
VerdictSkip it
ReleasedJuly 1990
SeasonSeason 6
DeveloperBeam Software
PublisherData East
August 2, 2024 · 34 min · transcript available

Battle Chess is a quite typical chess game, but it comes with a twist: all pieces are represented by small, realistic figures that walk around on the chessboard, and when one piece takes another, they both take part in an animated battle. There is a different animation for each permutation, depending on which pieces are capturing or being captured. You can also play in 2D without animation.

Our verdict: Skip it

The back of the box says "It took 2000 years for someone to make chess better," and we checked: that is the real box copy. Mike, Sean and Joe were on this one. What "better" means here is animation. The rules are untouched, and your pieces now walk across the board and act out each capture. Interplay published it, the same company behind Fallout and Baldur's Gate, and Brian Fargo of Wasteland worked on it, which surprised us.

What works

  • The captures have personality. Every pairing has its own little scene, which means every combination had to be programmed Knight takes Knight, Knight takes Bishop and so on. The king occasionally pulls out a gun, and the rook is a golem that eats whatever it takes. The best ones were the movie nods, like Monty Python and Indiana Jones.
  • Holding B shows where a piece can go. That is the most advanced feature we found.
  • A 2D mode strips out the animation. It's quicker, though the piece still blinks a few times before it moves.

What doesn't

  • Nothing here is fun more than once. The first Pawn takes Rook is a treat. After that you want to play chess, and the game makes you wait. A bishop can take around 45 seconds to trudge across the board while other pieces shuffle aside for him, which killed any immersion. A knight should be leaping over people, and nobody should politely step out of its way.
  • No features. Earlier chess games had puzzles, training and tutorials. This one has none.
  • Menu-less start. After the copyright screen you are simply in a game, with no title screen and no mode select. We wondered if it was finished, and you have to menu through the first game it sets up for you to change anything.
  • The name. We expected Archon, where captures turn into little fights with their own stats. Joe called "Illustrated Chess" a fairer title. We argued whether a pawn with a real chance against a queen would be a better game or one we'd hate, and never settled it.

Beyond the game

The series just kept going. We counted Battle Chess Enhanced in 1991 with nicer graphics and the same walking speed, a CDTV version with spoken intros, Battle Chess 2 on Chinese chess, a 2015 Steam remake where the pieces still crawl, and a cancelled Battle Chess 3 with early CG footage. The original appeared on everything from the Amiga to the FM Towns. Our guess is it was cheap to make and earned more than the cartridge cost to print. Our pitches for a sequel included a two-board chess variant and a Tamagotchi mode where a pawn evolves.

The bottom line

Skip it. All three of us voted no, which extended a long drought of games that didn't make the list. Sean's advice is sound: if you want a computer opponent, a cheap Panasonic chess set will do. The animations are tedious, and without them it is just chess with a lot of obstacles.

Written from our conversation in this episode.

← The Adventures of Gilligan's IslandCircus Caper →