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NES box art for Puss 'n Boots: Pero's Great Adventure, the cover of NEStalgia episode 327

327 · Puss 'n Boots: Pero's Great Adventure

▶ Game info
VerdictSkip it
ReleasedJune 1990
SeasonSeason 6
DeveloperShouei System
PublisherElectro Brain
May 31, 2024 · 38 min · transcript available

Join Pero as he travels through time to defeat the evil Count Gruemon in this platform-hoping, side-scrolling shooter adventure! Visit strange new locales such as the Wild West, Arabia, London, New York and outer space! Meet the denizens of these great places and shoot 'em! Pilot airplanes, submarines and even a hot air balloon!

Our verdict: Skip it

Mike, Sean and Joe played this one. Pero is the Puss in Boots of Toei's Japanese anime, not the Shrek version we all know, and the game first came out on the Famicom in 1986. Americans got it in 1990, and it shows: a simple side-scroller that never explains itself, with a plot that lives almost entirely in the manual.

What's here

  • A fluffy world map. The continents are clouds, Australia looks like a butt, and one stop is labeled Space Wars. That level is a propeller plane flying through our own sky. Liberty is New York, and the New York stage is the inside of a clock.
  • A gun, in a cute game. Pero's main weapon is a gun. The boomerang (useful on bosses for its upward arc) and the bombs barely mattered. Nothing dies violently, so the gun feels tone deaf.
  • A manual with a big story. Count Grumon hates mice and orders Pero to kill one. Pero befriends it, so Grumon and the wolf scientist Dr. Garigari send him on a time-travel trip, and the Cat Kingdom sends killer cats after him for breaking cat law. None of that shows up in the game, and we couldn't find the time travel either.
  • Vehicles that are mostly paint. A submarine, a car, a plane and a hot air balloon appear, but half are sprite swaps. The submarine and balloon sink if you stop holding up, like Flappy Bird.

Why it didn't land

  • Almost no resistance. Hits don't push you back, enemies walk their own routes, and Pero shrugs off damage until the bar empties. The boots you collect play no part in the story.
  • Very short. Seven stages, each about the length of a Super Mario Bros. level, and you can finish in under 30 minutes. It felt like someone's first game.
  • Open doors you can't enter. Some doors work and some don't, and they look the same.
  • The final boss. Everything is easy until several figures arrive at once, one touch drains your whole health bar, and you can't hit the one on the left until you deal with the others. Videos we found showed the same fight. Then the Statue of Liberty's crown does something to a celebrating Pero that we won't describe.

Where it might fit

We tried to be generous. It could serve as a first platformer for a very young kid, and it may be the closest the NES gets to a preschool game. Nothing on the box says that, and we still wouldn't pay more than five dollars.

The bottom line

Skip it. Joe voted no, calling it the most functional game that has ever bored him: nothing is wrong except the final boss, but it is one note. Sean voted no too and called it objectively bad. Nobody put it on the Essential Games List.

Written from our conversation in this episode.

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