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NES box art for Galaga: Demons of Death, the cover of NEStalgia episode 114

114 · Galaga: Demons of Death

▶ Game info
VerdictSkip it
GenreArcade
SeasonSeason 4
DeveloperNamco
PublisherBandai
April 10, 2020 · 48 min · transcript available

You are on your first Combat Mission and must outsmart and destroy the Galagan fleet. A foolish moove could cost you the battle - and the planet! 

SHOW NOTES

Galaga NES Longplay

Galaga Strategy Tips from a Pro

Galaxian

Gaplus

Galaga '88

Galaga: Destination Earth

Galaxian3 TOUR (need to see it to believe it)

Our verdict: Skip it

Namco made this and Bandai published it in 1988. It is the 1981 arcade game, already out on the Famicom in 1985, with a new subtitle and nothing else changed. We called it iconic and a good emulation, but there was not enough to it for the Essential Games List.

What works

  • Capture and rescue. Boss Galagas use tractor beams to take your ship, which costs a life. Free it and you fly two ships side by side. In some ways it is the very first shmup power-up, and you only get it by failing first.
  • The challenge stages. You can't die, and the enemies loop through in a line, so wiping out a full row before it escapes is satisfying. They felt like a reprieve, and we wished they were a separate target-practice mode.
  • Little touches. Medals on the side of the screen change as you advance, with a king's crown at stage 10. After game over you get your hit ratio. We saw numbers like 56, 45 and 36 percent, and it knocks you down a notch.

What doesn't

  • The loop splits us. As best we remember there are four enemy types, each with its own set pattern. Mike liked the basicness: learn how the bee-like ones swoop behind you, then replay early stages for a better score, like Balloon Fight. Not everyone agreed: a shmup with even the power-ups stripped away was pretty boring.
  • Hard to a fault. Sean found the later levels difficult to a fault, maybe a holdover from its quarter-eating days.
  • Stingy shooting. Only one bullet can be on screen at a time, so spamming is punished, and the turbo controller gets about two quick shots before a wait.
  • The box. The Mayday transmission is on the front and back and ends with "it's only a video game." We argued over whether that reassures you or admits there is nothing special here.

Worth knowing

  • Is it a shmup? Mike's rubric says no: you can't navigate a level, there are no obstacles, no bosses at the end of stages and almost no power-ups. He kept saying no through Gaplus and Galaga 88. The counterargument was that it is a proto-shmup.
  • Already ported. Sega Galaga on the SG-1000 in 1983 was the first home conversion, and we heard it has everything the NES version has.
  • Pause. Everything freezes except the scrolling star field.

The bottom line

Skip it. Nobody voted it onto the Essential Games List. Sean called it iconic but said it belongs on an arcade classics list: "it is not the soul of the NES." Joe said it does nothing particularly wrong, but there is not enough to it. We said it needed a Mode B, either a shmup spin or that challenge mode, and the jokes that followed included Grand Theft Auto San Andreas as a Mode B.

Written from our conversation in this episode.

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