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NES box art for A Boy and His Blob, the cover of NEStalgia episode 253

253 · A Boy and His Blob

▶ Game info
December 30, 2022 · 41 min · transcript available

In this unique Platform/Puzzle game you take control of a boy who has to help a blob getting to his home planet. It isn't a conventional Platformer, as the boy cannot jump or attack enemies. Instead, the Blob can be fed with different kinds of jellybeans, which will transform him into various objects. He can be used as a ladder, a bridge or a trampoline, turned into an umbrella to slow down the boy's fall or shield him from falling objects, into a bubble to let the boy swim and breathe underwater, a blow torch to burn certain obstacles or even a bird which enables him to follow the boy everywhere. There's total of 12 different shapes the blob can take on, all of which can be used to freely explore the game world.

Our verdict: Play it

Imagineering made this for Absolute Entertainment, and "David Crane's" name is on the main menu so nobody misses it. You play only the boy and feed jelly beans to a computer-controlled blob, who turns into whatever the puzzle needs. We loved the idea and the charm, and wanted a little more game.

What works

  • Jelly beans as tools. Licorice is a ladder, tangerine a trampoline, punch makes a hole, and apple is a jack that pops a sewer lid. The manual doesn't say what does what, so you experiment. Each puzzle has a specific answer, but the abilities aren't key items: you can use them anywhere, even where they solve nothing. The trampoline gets silly, because every hop goes higher.
  • The dumb friend. You whistle Blob over, he is slower than you, and he bounces over and gets too close. He looks like a snowman and looks dumb, and that is why he is endearing. Honey makes him a hummingbird: drop a bean from seven or eight screens up, watch the camera follow it into his mouth, and he flies up to you.
  • Two different games. On Earth you avoid hopping snakes and falling rocks instead of fighting, a bit like the original Prince of Persia. Then Blobolonia turns Blob into the Vita blaster and it becomes a run-and-gun. That is roughly the last quarter, and it surprised us.

What doesn't

  • No guidance. Nothing in the game tells you to collect treasure in the caves, buy vitamins at the health food store, and ride the rocket to Blobolonia. The manual explains it, junk-food emperor included. A kid renting it without the manual might never get it.
  • It is short. The treasure hunt got a little worn near the end, and it could get repetitive if the game were longer. We put a full playthrough at about two hours.
  • A touchy friend. Throw a bean from a step too far away and it looks like it hits his face, but you miss and he gets mad.

Worth knowing

The speedrun is about two minutes. A trick at the start glitches out almost all the enemies, then you warp to the end and walk across the credits, past the text saying you won.

David Crane also made Pitfall, and the boy kind of looks like the guy from Pitfall. According to him, the game took six weeks.

The bottom line

Play it. The Essential vote split: Joe voted it Essential, and Sean would not. Joe likes it despite its shortness, loves the jelly beans, and said he is part of the cult. Sean found it charming and unique but incomplete, with a bean system that felt limited, and he wanted more to do with Blob than feed him. Good, he said, just not one of the greats.

Written from our conversation in this episode.

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