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Cover art for Rollergames

372 · Rollergames

April 11, 2025 · 47 min · transcript available

This is a platform game in the same fashion as Turtles II, that is that it's a sidescroller were you can move up and down on the screen, but you go on rollerskates. This makes the game go much faster than its counterpart, which adds difficulty and also a sense of speed.

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  • STOP THE MOST BARBARIC CRIME WAVE ON BALL BEARINGS
  • RollerGames debuted in 1989 as a more theatrical take on roller derby, featuring a figure-8 track and modified rules. The teams were T-Birds, Violators, Maniacs, Bad Attitude, Rockers, and Hot Flash. The show lasted one season due to syndicator bankruptcies.
  • Bill Griffiths Sr. served as commissioner, while his son, Bill Griffiths Jr., managed the L.A. T-Birds, who sought revenge on the Violators (led by Skull) for cheating in the Commissioner’s Cup.
  • Yes, the television show "RollerGames," which aired in the late 1980s and early 1990s, was a scripted form of sports entertainment, similar to professional wrestling, featuring storylines, characters, and staged events.
  • Game Overview
  • The NES version is a side-scrolling platformer featuring characters from the TV show but unrelated to the actual sport.
  • The plot revolves around a mysterious alien aiding the Eastern Empire teams (Violators, Maniacs, Bad Attitude) and their managers (Skull, Guru Drew, Ms. Georgia Hase) in sabotaging the sport and kidnapping Commissioner Bill Griffiths.
  • Story Setup
  • Announcers Chuck Underwood and David Sams introduce the game, explaining Griffiths' capture.
  • The Western Alliance (T-Birds, Hot Flash, Rockers) must rescue him.
  • Shelley Jamison prompts the player to choose a team at the start of each stage.
  • Playable Characters
  • T-Birds: Robert Smith ("Icebox")
  • Hot Flash: Vicki McEuen ("Sly Fox")
  • Rockers: Mike Flannigan ("California Kid")
  • Gameplay Mechanics
  • Stage Structure
  • Each stage consists of a combination of combat and platforming challenges.
  • Odd-numbered stages have a time limit and require players to fight through enemies and defeat a boss.
  • Even-numbered stages (except the final one) focus on avoiding hazards like barrels, flamethrowers, and helicopter bombs.
  • Combat System
  • The player can attack enemies using punches or kicks.
  • Momentum affects combat—attacking while moving is more effective.
  • Each skater has different attack animations, but similar effectiveness.
  • Obstacles and Hazards
  • Players must avoid pits, moving platforms, and crumbling terrain.
  • Special obstacles include conveyor belts, spike pits, and moving vehicles.
  • The game features death pits—falling means instant death.
  • Final stage:
    • Time-limited stage leading to a boss fight against a nameless villain.
    • Victory shows the skaters celebrating with Bill Griffiths and a congratulatory message from halftime commentator Wally George.
  • Tips & Strategies
  • Use momentum in combat: Attacks are stronger when moving.
  • Be cautious with jumps: Many areas have instant-death pits.
  • Memorize enemy patterns: Bosses and enemies have predictable movements.
  • Stay centered on obstacles: Conveyor belts and platforms can throw you off.
  • ARCADE GAME
  • Scoring & Gameplay Changes
  • Scores are halved from the real show and rounded up.
  • Each game consists of four 99-second cycles (instead of 45-second cycles within four 6-minute periods).
  • Game Flow
  • Players control two jetters.
  • After referee Don Lastra's whistle, the first lap leads to the Wall of Death, where:
    • 3 steps between red lines = 1 point
    • Above the top line = 3 points
  • Jet Jump:
    • Beyond 12-foot marker = 3 points
    • In front of marker = 1 point
  • Main Scoring:
    • 1 point for passing/fighting blockers.
    • 3 points for lapping/fighting the opposing jetter.
  • Winning: The team with the most points wins. Tied games go into extra cycles until a winner is determined.
  • The alligator pit from the show’s sudden death overtime is not included.
  • Progression & Completion
  • Players must win each game to advance.
  • Defeating all five teams triggers a credits sequence with the Commissioner's Cup and skater lineup.
  • The game then restarts from the first team.
  • Bonus Fight Sequences
  • Fighting Game style combat occurs randomly to reflect in-game rivalries.
  • Winning a fight grants extra energy.
  • These fights do not impact the game score, only providing a small power boost to the winner.
  • In 1999, TNN debuted RollerJam, which used the classic rules and banked oval track, but allowed inline skates (although some skaters wore traditional quad skates). Jerry Seltzer was commissioner for this version.
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