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Cover art for Mission: Impossible

368 · Mission: Impossible

March 14, 2025 · 50 min · transcript available

Your mission, if you choose to accept it, is to rescue Dr. O and Shannon from the grubby clutches of the Sinister Seven as quickly as possible. As you fight your way through each area, you must obtain information and vital ID cards. Your progress is blocked at every turn by acid flames, raw sewage, scorching steam, high voltage electricity and poison gas.

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  • This Box will self-destruct in 5 seconds
  • Greatest back of the box read in the history of the show
  • How familiar are you with the movies?
    • First Mission Impossible movie comes out in 2006
    • Numerous efforts by Paramount Pictures to create a film adaptation of the television series stalled until Cruise founded Cruise/Wagner Productions in 1992 and decided on Mission: Impossible as its inaugural project.
    • Tom is now up there with Arnold in terms of NES games turned Movies
  • How familiar are you with the SHOW?
    • There was a series in the 60s and again from 88-90
    • Premise: Set 15 years after the original series, the narrative follows Jim Phelps, portrayed by Peter Graves, who is called out of retirement to lead a new team within the Impossible Missions Force (IMF) after his successor is killed.
  • Plot Overview:
  • Imagine turning on your computer for work and it says GOOD MORNING your boss and his secretary have been kidnapped.
  • Players control a team from the Impossible Missions Force (IMF) tasked with rescuing a kidnapped scientist and fellow operative Shannon Reed from the terrorist group known as the Sinister 7. The mission spans locations such as the canals of Venice and the Swiss Alps.
  • Gameplay Mechanics:
  • Top-down perspective where players can switch between three characters —Max, Grant, and Nicholas
  • But the first thing you gotta ask yourself is…why are they walking like that? They are doing the Mr. McMahon shoulder swing walk ad nauseum
    • each possessing unique skills essential for mission success.
    • Max Harte: Combat specialist, strongest in direct confrontations.
    • Grant Collier: Technical genius, essential for hacking and disabling traps.
    • Nicholas Black: Master of disguise, useful for blending in and bypassing security.
  • The game is not broken into action stages where you simply take out the enemies and get to the end. You are in a civilian environment where you need to enter buildings and navigate the areas for information on where to go
    • Stay out of the road, cars will hit and run you
  • Players must avoid harming civilians, if they do a helicopter will come and arrest you
  • And remain undetected by surveillance systems to prevent mission failure.
  • Enemy placement requires a lot of forced close combat, but not in a tactical way, in a way thats guaranteed to get you hit
  • Loading into new areas, the enemies surround you and are ready to attack
  • Some items locations are randomized like passes to progress in stages
  • Interesting challenges in levels that aren’t quite puzzles but require thought. Unlocking doors by sound, timing trick walls and destructible environments
  • Boat racing and ski fighting action sequences
  • Boss fights like one taking a hostage, another where you can’t step on the same platform twice or it breaks
  • Critical Reception: "GamePro" gave the game a perfect 25 out of 25, highlighting its engaging gameplay and sharp display.
  • IMPOSSIBLE MISSION
  • Original Game (1984)
  • Developed by Dennis Caswell and published by Epyx for the Commodore 64.
  • Combines platform and adventure gameplay with digitized speech.
  • Players take on the role of a secret agent infiltrating an enemy stronghold.
  • Considered a classic across various platforms.
  • Sequel (1988)
  • Impossible Mission II introduced new traps, items, and expanded gameplay.
  • Elvin's stronghold was divided into towers requiring password collection.
  • Amiga Version (1994)
  • Impossible Mission 2025 featured updated graphics and audio.
  • Included three selectable characters and the original Commodore 64 version.
  • New Sequel Announcement (2022)
  • Icon64 announced the development of an officially licensed sequel.
  • 1998 Mission: Impossible - N64, PS1, GBC
    • Based on the movie
  • 2003 Mission: Impossible - Operation Surma - GC, PS2, Xbox, GBA
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