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NES box art for Street Fighter 2010: The Final Fight, the cover of NEStalgia episode 376

376 · Street Fighter 2010: The Final Fight

▶ Game info
VerdictSkip it
GenreAction
SeasonSeason 6
DeveloperCapcom
PublisherCapcom
May 9, 2025 · 37 min · transcript available

The player is Ken, the hero of the Street Fighter series. It's been 25 years since he last participated in a fighting tournament. He has become a scientist and has developed a powerful medicine together with his friend Troy.

Our verdict: Skip it

Street Fighter 2010 is only the second Street Fighter game, and it is not a fighting game. It is a sci-fi action platformer where Ken has become a scientist, his partner Troy has been murdered, and a substance called cyboplasm has been stolen. Mike, Sean and Joe were on this one. We had all heard it was bad, and we came away pleasantly surprised.

What works

  • Ken is fun to move. He backflips, hangs on walls, climbs poles, and if you hit fire at the top of a backflip he can shoot straight down, which he can't do any other way. It looked clunky when we watched it and felt responsive when we played.
  • Every stage has a target. The game tells you who to take down before each level, and killing that target opens the portal to the next one. Some targets are bosses and some are a pile of regular enemies. The levels shift between a cutout of a platformer, a basement fight club, an auto-scroller and a trapper-keeper dimension full of frogs.
  • Upgrades add up. Your punch starts as a stubby anime slash, and the kick arcs around behind you, which matters once you learn it. With the upgrades we got to feeling overpowered.
  • A good ending. Troy was in the alien suit all along, and the final form is a giant face with hands that spawns enemies while you hang on walls. The reveal borrows from Jaws and Total Recall, and cyboplasm never gets explained.

What doesn't

  • You start with your hands tied. Ken has little range, his shots die early, and there is no practice mode to learn his moves before you are in a fight. The targets hit hard.
  • The auto-scrollers. The first one wants you hugging the right wall when the screen starts, and if you aren't you get crushed. A few moments are only beatable if you already know what is coming.
  • Two timers. The portal has a timer and the level has its own, and we lost runs to a clock we didn't know was there. We never figured out what a timer adds.
  • Sand. The sand planet's boss is three of them, plus a snake-shark that jumps out of the ground, on floor that never stays level. We stalled there.

Worth knowing

Interplanetary travel is you splatting into the next planet like a wet paper towel on a wall. The Japanese version is still called Street Fighter 2010, but the English localization is what added Ken and tied it to the original.

The bottom line

Play it. All three of us said not essential. Mike called it a good challenge for NES fans who have heard it is a stinker, though he wouldn't recommend it to general gamers. It is hard in a way that rewards hours with Ken's moveset rather than feeling unfair, though the stage design is nothing special next to Castlevania. We are not saying it is great. We are saying it is kind of good.

Written from our conversation in this episode.

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