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NES box art for Time Lord, the cover of NEStalgia episode 378

378 · Time Lord

▶ Game info
VerdictSkip it
GenreAction
SeasonSeason 6
DeveloperRare
May 23, 2025 · 34 min · transcript available

In this game you play the role of a time lord who has to travel through time in order to stop time travelling aliens from changing the earths history. The Game play involves you fighting off aliens who are dressed like the people from the various time period that you are in.

Our verdict: Skip it

Time Lord has the best title of any game we have played in a while. It could have been a platformer, a Metroidvania, anything, and we all wanted to find out what a Time Lord is. Mike, Sean and Joe were on this one. The answer is a guy in a red tank top who punches things. Joe had it in his head as a sprawling, acclaimed epic, then worked out that he was thinking of Planescape Torment.

What works

  • The opening trick. You start in the Milton Bradley Time Travel Research Center, facing right as in any side-scroller, but everything is behind you, so you have to go left. We decided this is either clever or an accident, and gave it the credit.
  • Four odd eras. You are sent to 1250s England, the 1860s Wild West, the 1650 Caribbean and 1943 France, then up to the Drakon King. There are dragons, pirates and Keebler-sized elves, and the time-specific weapons (swords, grenades) are fun.
  • The hit box is on your side. Your swings take out enemies near you, and enemies often walk straight past you. It makes you feel powerful, though a stream of coyote-like things means you will still get hit.
  • It can be played. A timed game isn't a disqualifier for us, and the levels are playable.

What doesn't

  • Orbs by trial and error. You need five orbs per era, and finding them is random. Some are simply there, some pop up, and some are out of reach until you do something you can't identify. We didn't want a clue-free puzzle with a clock on it.
  • A clock on the whole game. One day passes every six seconds of play, so you have 36 minutes and 30 seconds to save the world before January 1st, 3000. Mike said an overall time limit is somehow worse than a limit per level, and that was why he couldn't vote for it. Sean didn't like that the present keeps moving while you are in the past.
  • No flavor. Enemies are knights and pirates, but you are the same guy in every era, with no costume and no moves to match.
  • Bosses. A dragon, a sombrero-wearing Mexican stereotype (which we found unsavory), a giant clam, a big soldier in France, and a three-headed alien at the end. The ending is a still screen of the Time Lord punching.

The bottom line

Skip it. All three of us said it is not essential. Joe was doubly let down after the big expectations he came in with. Mike said the Time Lord doesn't dress cool or fight cool, and this didn't have to be a time travel game at all. A timed game may be a unique concept, but the reasoning, the characters and the story don't make up for it.

Written from our conversation in this episode.

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