
371 · Rally Bike
There's a cross-country motorcycle rally going from San Francisco to New York. In Rally Bike, the player has but one goal, to work their way up through the ranks of the racers and place high enough to qualify for the next race.
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- Racers…START YOUR ENGINES
- Rally Bike is a top-down motorcycle racing game set in the U.S., where players race through six main stages and two bonus stages, aiming to cross the finish line while overtaking a set number of competitors. Players must also dodge obstacles, as crashes significantly reduce fuel.
- Fuel management is crucial—players must stop at filling stations to refuel, but this gives opponents an advantage since they never run out. Running out of fuel results in a game over unless credits are inserted to continue.
- Occasionally, a helicopter drops items like turbo boosts or helper bikers who protect against crashes. The NES version adds a shop where players can buy upgrades after each race. The game features a checkpoint system, respawning players at the last checkpoint reached before a crash.
- Rally Bike match up with Mach Rider
- TUNE-UP SHOP PARTS
- If you win a race (place in top ten), you get the option of upgrading your bike. These are the items available. You can only choose one item per visit.
- ENGINES:
- 2 cycle type. 0-200 mph. Good when quick engine response is needed.
- 4 cycle type.
- 4 cycle type. 0-200 mph. Good for the long straight run.
- TIRES:
- Rain Tires.
- Non-skid.
- Block Tires. Used for off-road driving.
- Slicks. Used for highways at high speed.
- • Know the racing course wel
- • Other racers tend to swerve in front of you here and there. Make THEM crash; you'll pass them easily!
- • When you stop for gas, remember that 5 racers will have to pass you before you can go on.
- Balance gas and winning here.
- • Helper motorcycles will crash the other racers without any damage to you or them. If you have helpers, then crash all you can!
- • Certain parts of the course have interesting challenges. For example, on level 2, there is a jump near the beginning right over a blue truck, which then chases you, crashing any motorcycles in it's path. Keep going at top speed, and let the truck do all the dirty work for you!
- Just make sure you suddenly pull aside and stop when the lane gets clear, as the truck will speed up, and it may crash into you.
- • Certain parts of the track may be paths, even though they will not look like it. The boat dock in level 2 is a good example. Just do a top speed run.
- • Make sure you have the right tires. You need the Block Tires in the Phoenix run in order to get top speed.
Auto-generated transcript. Each paragraph starts with its timestamp. Speakers are not identified.
Rally Bike. Racers, start your engines. Rally Bike.
And welcome to NEStalgia, a chronological exploration of every NES game released in North America. I'm Mike. I'm Sean. And I'm Joe. You sound a lot more like into it this episode, Mike. I'm so into it. Cause unlike Rally Bike, I think my engines actually going to start.
The manual for this game, forget all the extra pages. You know what I'm talking about, right? The blank page on the opposite side of the table of contents, the whole like copyright stuff, all the like little notes and everything. Those pages don't count. If you count just the pages with information pertaining to the actual game, it is a five-page manual. And one of those is a picture book page. That tracks. I actually didn't look at the manual for this game. I'm surprised you did.
I didn't either. And I, I thought you were about to say that it was like, it's like a 200 page. Cause you recently talked about a manual like that. I was like, there's no way that could have possibly been this game. I had to do that because I just had to think that there was something else like, oh, maybe if I keep playing, like something else happens, but it's just as easy to explain in a manual as it will be for our episode of Rally Bike. Yeah. I mean, it takes five seconds to learn, but a lifetime to master.
That was last week's episode. Oh, right. Which one is this? Rally Bike. Yeah. Okay. Top down motorcycle racing game where players race, you know, other motorcycle, other motorcycles, just basically trying to complete the course. I suppose is like one of the main feats. But assuming that you could do that, you also have to get a certain rank placement, you know, in order to advance. And I don't know exactly how many racers there are. Was it 50? Yeah. There's like 50 racers and you have to like, at least in the beginning, you have to get to like 25th place.
So it's not like, it's not a fair race by any means. It's not one of those races where everybody starts together. Yeah. It's not even, it's not even Mario Kart style where like, yeah, you all take off together, but there's one guy, you know, it's funny. I'm calling that Mario Kart style when that's just like every style of actual real life racing. But like essentially people started like an hour ago and now you, it's up to you to catch them. Do you remember, did any of you guys play Ridge Racer back in the day?
Ridge Racer is a gap for me. So in Ridge Racer, and this is something that I always disliked about Ridge Racer. It plays like this game where you, you end up, it actually does start you all off at the beginning of, of the race. And then, uh, it, it, the whole like positioning stretches out so that you over the course of the race have to like, they all get evenly spaced out and you have to go and catch up to everybody. It's not like a real racing game. So there's like an initial rubber band effect.
Yeah. It's like, Oh, we want you to still be overtaking people. Even if you are, uh, you, you're playing the optimal, you're, you're, you're riding the optimal line. You'll still be overtaking people near the end of the race. It's strange. Would you believe that that is how every race in Gran Turismo seven goes? No. The latest entry in Gran Turismo.
I thought that that's what the, that's that, what they didn't want. Right. There's no, there's no qualifying lap. There's no like, you know, uh, figure out your placement on the grid. You always start from, from the back and just have to catch every, overtake every single AI computer.
That's crazy. Really? Yeah. I thought their whole thing was like, you know, realism. Realism. Right. It's actually nuts. Cause of course online in the, in the online mode, you do do a qualifying lap. So, Oh, the technology is there. They just don't want to do it for the base game. It'd be funny if in an online mode, like half the people are just like the people who are way ahead to begin with. But this is like, this is an extreme, right? Like, like you start in 50th place and the guy in first might be like halfway across the map. Yeah. Now are these people, I mean, I'm these people like, are these, they're not actually people. Yeah. There's someone else online playing against me.
No, they would like, you know, there's, I'm assuming there's just like, Oh, you've gotten to this point. Let's just put in. It's not like, Oh, this, this guy in front starts halfway across the race. No. Yes. It's just like you get to a certain point. They're like, all right, throw another guy. There is a steady trickle of, of other racers to overtake across the entire length of the race. Um, yeah, no matter what, which, which is one of the things that makes this racing game as a racing game have no tension.
Um, and, and sorry to get into like qualitative stuff immediately, but like also just like the overall speed of the game kind of attributes to that. It's very slow for a racer. Right. Yeah. But then also just thinking about like what this game is now, like it, you could probably solve this game. Right. Hmm. Like it's just exact inputs that like, there's never, you never have to really react to anything. It's, I don't know if it's the same, if it's always like the same arrangement of other
races you have to take. So maybe not solvable like that. And where the gas is and stuff like that. Yeah. Like, you know, you're using fuel and everything like, like, okay. So there is, there are like racing elements to it. Right. There's a, there's a tune up shop where like, yes, it's really nothing. Um, nothing too intricate. Right. You can either have, um, a two cycle engine or a four cycle engine. And even though they both go the same speed, it's just one is, um, is like, uh, better on, it goes faster on straight runs. And the other one is like, if you need to turn, it does better. Not acceleration.
Yeah. Yes, exactly. Uh, and then the other thing is tires, but like, yeah, so there are raising opponents, but actually the weirdest part of this, and you know, you could say that this might apply to other racing is by truly think it belongs here is like, this game is less a racing game and less even like vehicular combat game where it is just like tracing a line from one end of the screen to the other. Like all you're doing essentially is just, you're almost doing like a shmup with no shooting.
You're just dodging giant boulders and, um, and whatever, you know, I'm, I'm, I'm on the desert stage right now, but like whatever it is on your screen, like whatever stage you're currently on, it's just obstacles in the way. There's other racers that you just have to kind of like avoid occasionally like a car will, you know, try to like run you over something or a train will try to come out of nowhere. But like, ultimately you're just like, just dodging. You're not racing really. Yeah. There's no like strategy to your vehicle.
The, the, I actually, as I was playing the game, like had this thought coalesce in my head, which was that this game has more in common with Flappy Bird than it has with like Forza. Like it, it's, Oh, absolutely. Yeah. It's just a, an object avoidance game. Like there's nothing about like, Oh, you're, am I going to be able to make this turn? Like, no, you're, it's a drag racer. Yeah. The only thing that like makes it feel like some other racers is like the fuel management.
Yeah. And the fact that, and I guess that's kind of now I'm like amending what I was thinking before about like it being solvable, not that it's solvable, but I can imagine that there's a, that there could be a, a strategy guide that tells you like when like accelerate for this amount of time, then stop because then there'll be a gas station coming up and then accelerate here. Don't accelerate here. You know, just kind of telling you exactly how to manage your fuel. And then theoretically you will win as long as you don't run into anything. And Joe, it's interesting because the way you're making it sound, and I know you, you know this, but like to the listener, it might sound like, Oh, like don't accelerate on these turns or don't accelerate.
Yeah. You know, like, like when you're in this position or something, the whole game is just a straight line. Like, you know, it's not, it's not that kind of thing. You actually would be better off just going your max speed and just making sure that when you see gas that you slow down enough so that you don't miss it. Like the worst thing that can happen to you in a run is missing gas because you basically just want to be. It's not so much missing every, like you, you need to know when to accept the gas because there's going to be like three or four drops and usually don't want to take the first one.
And most likely it's just like, which, which of these gas stops do I use? Because you're going to need it eventually. Yeah. And there were a few times where me accelerating at the max and just hoping I get to, you know, and knowing I would probably get to a gas station soon screwed me over. Like there is one point where, um, a truck, a giant truck like chases you and you need to be accelerating at max acceleration. And, uh, you know, the first time I got to that, I didn't have enough gas to do like the double accelerate, like full acceleration and make it without the truck running me over.
So like, I would, then I realized, okay, I should have saved some, not that I could have known that, but I should have saved some, some gas so I could like fully accelerate at this point. And that's really the only rally aspect of this. Like it's, it's definitely over like the, the, the textures on the ground change. So that, okay, that's rally and okay. You've got fuel and I guess that's, that's really it in terms of the namesake. And I guess technically you're on a bike.
The, uh, according to the manual, at least the stop for gas, um, the reason why it sometimes takes like a long time to fill up or whatever is apparently because five racers have to pass you before you can, like finish the gas stop.
I didn't know it was based on that. I wouldn't have guessed that either. Like it wasn't something I like would have clocked. I wouldn't have been looking at like the amount of people passing me, but it is kind of interesting as like, you know, like a pit lane rule because it's kind of weird that they're not just like pit lanes and that they are just like gas icons anywhere on the screen. Like that would have actually been something to like keep an eye out for, right. Is to like, you know, look for signage over on the left or right side of the screen being like, you know, pit, pit lane coming up or whatever and trying to like slow down and get in there. But, but instead it's just like an actual icon of a gas canister and you just have to like ride
over it. This is like the way you're describing this is kind of like the worst possible way to do this because if you're, if you want to make this a skill based game, you would, you might think like, oh, you want to take it when you think you've got a pretty good lead on like, let's even keep it to the last five racers. Like you think that you'll be able to fill up most of the way before even like two or three racers overtake you. So it, it's more of a strategic decision of when you take your gas, but no, it's just built in, uh, built in five left to pass. I think that's more so because it doesn't even know where these other racers are because it's not tracking them once they leave the screen.
I think, yeah, it's like they're, they're like doubling down though on the, on the like idea that the game design is all artificial or like the, you know, like the game theory in this is all artificial where it's like, yeah, all these racers in front of you, like we're just putting them there when, you know, when it feels right. Like they're not actually, you know, there's no code that tells you how far ahead anything is. And the same thing with like, okay, if you want to take, if you want to take a, you know, get gas, you get like a time penalty, but it's really not a time penalty. It's an exactly five places penalty.
It's crazy. Considering then that the game is mostly about object dodging. Uh, and there are, it should be mentioned, you know, moments where, uh, you know, and they are brief moments in the game where you do need to also jump, uh, over things as that specifically happens in like the level with the docks where you have to jump over. Uh, otherwise you'll just fall into the pit.
Uh, you know, how good then are the, forget the static obstacles. They're present in every level. How interesting is the dynamic stuff? Like are the racers, uh, you know, like the, the, the enemy racers, are they challenging you? Are they trying to like make you wipe out? Are the, uh, like we were talking about cars and trains, uh, that aren't part of the race, but are part of the environment. Are they interesting or are they just like littered?
Uh, they, they, they at least like try and block you, but not very hard. They don't try very hard. Like they'll move over like one sprites worth to try and get in your way. So you like, they're either kind of choking you off if you're in a tight corridor or, uh, like just, just enough to kind of throw you off and maybe even put you into like an oil slick. So it, it's not, it's not completely mindless, but there isn't, there isn't too much going on here. In fact, if you were to stop at a gas station, like they will just collide behind you in certain circumstances and you have to wait for more, uh, uh, more vehicles to pass you and waste even more of your time.
Yeah. I think that, I think that there are some other obstacles other than the other racers that are, that are better than the other racers. There's like swerving cars and there's that truck that I mentioned, which was an annoyance to me, but, but actually, you know, I do think was like a pretty cool little, um, obstacle because it wasn't just like avoid this. It's like get in front of this.
Okay. Now it's chasing you, you know, stay ahead of it. Um, but, uh, you know, nothing where it both, it never felt too hard because there are like, these obstacles are really like well-placed. It often felt hard because it's hard to avoid the obstacles because the movement is really touchy to the left and right for me. But, but so it, you know, it's kind of like hard to gauge.
And the most crushing part of the game isn't the climb from whatever, it goes even higher in the later stages, but it isn't the climb from rank 50 to rank one. It's really what happens when you crash. Yeah, it brings you back to the beginning. The beginning, right? Like now I've seen in earlier games where you crash on a motorcycle and you just get right back up and lose some time and obviously people are passing you. Or the Koopa in the cloud comes and grabs you and then moves you over. Right, right. He's not a Koopa. Whatever, he looks like a Koopa. He's part of Koopa's army. Anyway. Yeah, what's the politics in Mario Kart like?
Not the individual character's political beliefs, but just like... The identity politics of the Koopa army. Like why is Bowser at the race? Yeah, I mean there's got to be some tensions there, right? Has to be. Unless we subscribe to the idea that it's always a stage play. Yeah. Right? Like every single game. Or is this like during the era of peace? No, this is the Pax Bowsera.
And this is the only way that they solve disputes. Right, we just haven't seen the game from Nintendo yet where they solve. Like where Mario and Bowser like shake hands and say like it's all good again and then that's where... Canonically, that is where like Mario Kart, Mario Party, Mario versus NBA Street Volume 3, like that's where all that stuff happens. Is there never any like little silly cut scene at the beginning of a Mario Kart that's like, hey, this is why we're racing? Nope. CTR. CTR all the way. Has that? It has that. Better game. Well, it is a better game, yeah. It's got to be. Because all games need good plots of which this game has zero.
Yeah, I would have liked like why am I racing? Like... Yeah, right. Am I trying to impress a girl? Is it the only way that I can make money because I never learned how to read? Is it just like my family? Are you saving a princess or something? Yeah, maybe that. I need some motivation.
This needed like... This needed some kind of endorsement behind it. You know, if you're not going to have a story, at least have like the guy who's driving the motorcycle be someone you care about, like Freddy Spencer. Or Evel Knievel. Evel Knievel would have been interesting as well. Freddy Spencer, I don't know who he is, but he was the... You just Googled him? The dominant 80s Grand Prix motorcycle racer of the time. So, get him. Yeah. Sounds like you do know who he is. Well, I looked it up. I know. Because we have the internet these days, Joe.
I don't. Freddy Spencer's rally bike? That sounds awesome. It does. Freddy Spencer's rally bike just makes it feel like a more complete game. And all you have to do is, I think it was, you know, kind of like the Magic Johnson basketball game. Like, between each race, just show like a mugshot of Freddy Jackson. Or Freddy Johnson. Freddy Spencer. Joe Freddy Jackson. Who's going to know? Magic Spencer. Whatever. Just put that there. And you've got... The game is new and improved. Because I guess like,
looking at it, otherwise, right? Like, when I think about the game, it's not that it's buggy, or that it... I'm not even saying it wasn't fun, right? Like, oh, you know, like, oh, I've got to keep talking about this game. But like, I just don't have anything else to say. Like, you know, what am I going to do? I start talking about the helicopters? Like, there's really no reason. We don't just say things to say them. We kind of do. But, you know, that's our job. What do you want to just say then right now? Doesn't have to be about the game. Just, you know, I've been struggling to figure out what I want to say this whole episode.
I guess what I want to say is I just appreciate you guys. Okay. I thought instead you were going to maybe talk about how they abbreviate miles per hour as just miles, like miles slash H. Mile over hour. I did not realize this. Mile over H, though. If only there really was an existing abbreviation for that. Right. Why couldn't they just put MPH there? Instead, mile divided by H? You guys didn't know that MPH, MPH, MPH was copywritten by Chevrolet at the time, I think. Well, pretty soon there will be, once it goes into public domain, there will be like a horror movie about MPH.
I'd like to use a few more minutes of this to get back to Mario Kart because I had the opportunity to play Mario Kart Arcade GP2. Wow, I've never heard of that. Yeah. It's the second arcade version of Mario Kart. And, you know, so many creative ideas there. Is this a modern game or is this like a... It's a modern game, yeah. Okay. It's a modern game. It's basically like, you know, one of those Daytona-style cabinets where you sit in a car and you have, you know, the pedals and the brakes and a steering wheel.
And there's other ideas like Mario Kart related ideas that aren't in the main game. Specifically, like, that you can team up with another person who's also playing in the same arcade as you or you can have different kinds of like types of power-ups to use and there's like a dedicated power-up button that you hit. But most importantly, and I need you to know this is the most important thing, is that right before the race begins, you have the opportunity to take a really funny picture of yourself wearing like the hat or skin of the Mario character you chose. And it's really important that you smile in that photo.
Why? Everybody's gonna see it. Everybody meaning who? Like, is this an online game? Uh, no. It's only... So there's eight. There's usually like... I think there's usually four actually. There might be as many as eight, but there's usually four Mario Kart arcade cabinets. What arcade did you play this at? I played this at the Cidercade in, uh,
no, Austin, Texas. Oh, okay. Got it. Yep. Which is running a really weird promotion that I can talk about now, but it won't be active by the time anybody hears this episode. They're running a promotion right now where if you go up to the entrance where you're supposed to buy your ticket for admission and show them, uh, the, you know, the universal sign for peace, but also the sign for scissors in rock, paper, scissors. Okay. They know that you are challenging them to a game of rock, paper, scissors, and if you win, you get to go in for free.
The, this, this arcade is willing to bet 33% chance that they're gonna just give you free access. They're actually saying, so it's, it's best two out of three, and they're saying 50% of the time they win 100% of the time.
Wait, so does that mean that they just always choose rock and then they, you have to pay? Right? Yeah, right? Like, what do they know about the two out of three strategy? Like, what, do I have to get a book on this? I did recently, um, I did recently see a, a little video about, like, the statistics of what people normally pick when they lose versus when they win, and based on those statistics, like, I don't remember what it was exactly, but, like, if you lose,
then you should go forward in the rock, paper, scissors order, and if you win, you should go backwards. That could be rock, paper, scissors. Oh. That's, like, the way you say it, so if you chose rock, you should go to paper next. I, now that could, I, I might have that backwards, but, like, it's something like that, and it gives you, it boosts your odds as long as the other person doesn't know about this. This is why I've ridden the next 100 rock, paper, scissors throws that I will throw down on a piece of paper. Smart. And I just cross them out as I go along.
There's also a power-up where you get little dirt bike people next to you. Yeah, what's up with those little dirt bike people? It's just like a, you know, you can use them to, to hurt people. The, the little shmup guys. Yeah. Did Evil Knievel have little people with him?
I, well, I think, I don't know if that's, like, the correct term. That's true. Um, in the game, they are actually just smaller versions of people, though, right? Like, that's, yeah, like, smaller versions of your racer are smaller bikes. instead of, yeah, as, like, on a, like, but their bodies are smaller, too. I mean, they're, yeah, they're younger. Okay. They're, like, 16. Cool. And they're riding, How old is your main guy? Like, 27. I did say that in the manual. Any lifts? He's exactly 27. Yeah. They actually use the word exactly 27. I guess they're implying that he's racing. That was one word. Again, like, this whole game takes place on his birthday. Rally bike. He's exactly 27. Is this going to be our most popular episode? That's the back of the box.
What else was on the back of the box? It's just, he's a, he's exactly 27 years old. And his name is Rally Bike, I guess. Also, why is there a parking lot in the middle of, like, 6th Avenue? Sorry, there's a New York City, there's a New York City map in this game. no, they're all different. Yeah, they're all different parts of this. I guess, like, there is a story. It's just, like, one of those Dark Souls stories where you have to, like, piece it together. Yeah, you gotta ring a bell. You gotta, like, use the clues of the environment to, like, tell the story. And then, like, you end up, you're going down an avenue and it turns into, like, a Cabela's parking lot
and people are still racing through it, but it just went, it went directly from, like, a full traffic avenue to, like, a giant parking lot. So it's kind of dreamlike. Like, this might be, like, a game that happens in a dream. I don't know. And then you're down, you're going on the Roosevelt Parkway, too. I'm looking at the rest of the back of the box and I'm, it's not sure if it's, like, the back of the box for a video game or for a defensive driving, like, VHS tape. Maneuver past obstacles. Score extra bonus points. Keep off the curbs. Watch out for cars. Stay pumped up. Blow off your competitors. Conquer the ramps. And above all else, wear your helmets and don't drink and drive.
What is happening? It says don't drink and drive on there? It literally says don't drink and drive on separate text, like, new font, new color, everything. Wow. Maybe the whole game was, like, made to be just, like, a PSA. Like, the game itself is the Trojan horse.
Yeah, but you wouldn't know unless you read the back of the box. Yeah, that's true. You don't even need to play the game. Which means that you would only get their mission if you owned a complete in box, complete in box copy of RallyBite. Early DRM. Yep. What does it go for? Take your guesses. $23. $21.5. Complete in box? $21.5. I'm only saying $23 because of, uh, because of Pipe Dream, but I'll say, I'll say $45. $80. That's bullshit. I don't think I'd be paying $80. But I will put down my vote in the Essential Games list.
RallyBike's just another one of those video games. What do you mean those video games? I mean the kind of games where you play them and you record them on this podcast and then you forget about them. You, uh, you just kind of like acknowledge that it happened and you're not really sure
why you didn't like it, but you know you didn't like it. And I know I didn't like it. I know I didn't like it because I, I kind of like just didn't even, like I played the game and I, I kind of like was looking at the notes page for like the episode and I was like, guess I could just write about the features of the game. But that's kind of boring. Like there's not a lot to like, it's not a lot of extra flair in this game. I feel like we've gotten past the point in this podcast,
300 plus episodes in, where like, we're just gonna explain features of a video game to our audience of guys who mostly play these video games already, right? Like that's not what this is supposed to be, but Rally Bike offers so little else to it that that's really all it could have been. So instead of playing this, maybe just next time you see Mario Kart Arcade GP2, you smile when your photo is taken. Sean? There's probably some kind of like formula, solving for X,
that if you took the length of the episode and then you took how long it took for us to break all conceits that we are talking about the game, you might come up with some ratio or some kind of
some number on a scale that tells you just how little we think it's important. And I think this probably ranks pretty highly or low, depending on how that formula works out. in that list of games because we really didn't we really didn't talk about the game too much. And I think that that's pretty much because it's it's not worth your time.
I'd call this a 100% skip it. It's it barely feels like a racer. It has none of the the tension that comes with the racer. So yeah, I guess I'm gonna be I'm gonna second the fact that you should smile for your picture in whatever game Mike's talking about. Not essential.
If alright, if you take out the fact that the like if I don't know that the these racers are like kind of artificially racing you you're not really catching up to anyone you gotta wait until exactly five people pass you when you fill out the gas like if I'm not aware of that I'm still having a pretty bad time. Then when you add that stuff in like I hate this game. So this game wasn't fun like
in the first like minute or whatever I was like okay it's another one of these but then it just got kind of worse and worse for me. Not a fan. Don't play this game. Smile for your picture. I have no idea what this says about me but I just I just think right away like my opinion of this game it wouldn't get on the essential games list but my opinion of this game would improve if you could
just shoot something out of your motorcycle at other motorcycles and I don't know what that says about me but like just that little thing is like yeah that's actually just enough to even get me a little more excited about rally bike but you can't shoot the other motorcycles. I don't know which entry it was maybe it was like NASCAR 98 or 97 or 99 it was a PlayStation era you know
simulation NASCAR game but if you put a cheat code in you could have a stream of little spherical sprites shoot out the front of Dale Earnhardt or Jeff Gordon's car and you could make those cars wipe out in front of you it was pretty awesome. I think we should play that instead. Was that NASCAR 98? NASCAR 98.
Man I've got that game play that game instead. It's funny because like we're not spoiled by racers on the NES we've seen some interesting good entries in the genre but like racers do really like especially arcade racers really take off once we hit 64 bits. There's just something about like 64 bit like N64 PS1 PS2 you know like that era of things which is two generations technically like just amazing arcade racers in that Saturn games a lot of good Saturn racers. It seems just a lot harder to get the feeling of speed in these 8-bit like pixel era. I think that's what we liked about Mock Rider so much.
Yeah. Right. Absolutely. There wasn't anything crazy going on behind like under the hood with that game. I think a lot of times like I think like oh well maybe if they just actually kept track of each racer like it'd be a lot more fun but like you get that in like the Super Nintendo era with at least like Mario Kart and I would and as much as I like Mario Kart I don't think that the original is my favorite so I don't know I agree it takes a while for for actual racing games to feel great. Yeah other than OutRun which I'm not sure if that's like really an arcade racer. Yeah they're not really racing anybody on that. Yeah it's more like just an arcade game. It's a speed simulator. The
