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NES box art for Dragon Warrior II, the cover of NEStalgia episode 360

360 · Dragon Warrior II

▶ Game info
VerdictSkip it
GenreRPG
SeasonSeason 6
DeveloperChunsoft
PublisherEnix
January 17, 2025 · 1 hr 12 min · transcript available

Dragon Warrior II is an early top-down RPG that expands and improves on its predecessor, Dragon Warrior. Taking the role of a descendant of Erdrick, the player once again ventures forth in an effort to save the world.

Our verdict: Skip it

Mike and Sean took this one, and the hardest part was deciding how to judge it. It was made before Final Fantasy, but in North America it landed in 1990, after Final Fantasy had eaten much of its lunch. We agreed to judge it as the 360th game on the show and not keep saying "Final Fantasy did this." It is set 100 years after the first game, you play a descendant of Erdrick, and the wizard Hargon wants to summon the demon Malroth and end the world.

What it gets right

  • Real upgrades. There is a party, groups of enemies, a ship, and no more stare button.
  • The enemies. Akira Toriyama's designs are the best we've met in an RPG. A skeleton strikes a pose with a bat crest on his shield, and bat-baboon mashups made us laugh.
  • Designed encounters. Army ants call for more army ants and the heel squid keeps peeling. A wasted attack on a dead enemy rolls over to another target.
  • Three party members. For Mike, three was exactly what his head could handle, and magic is forgiving, with enough MP to keep casting.
  • Joining the party. The prince turns up by accident after you circle the map, and the princess is a dog who follows you until you turn her human.
  • The tower jump. With the right item you leap off the top instead of climbing down.

Where it falls apart

  • Grinding and encounters. Entering the overworld from a town counts as a step, so you can be in a battle before you move.
  • Black battle screens. Multiple enemies cost the landscape backgrounds, so fights look like an Apple II game.
  • Hidden things. The Moonbrook mirror sits in a poison swamp you search blind, and we found no hint for it in the game. The inventory is tiny, and a full pack means a chest's contents are simply gone.
  • The difficulty cliff. Around Rhone you need to be well past level 25, and the earlier enemies don't pay enough to get you there. Mike read that development started in July 1986, slipped to January, and left about five weeks to finish and playtest, which would explain why the start plays so smoothly. Enemy spells like Defeat and Sacrifice kill a member or the whole party.
  • Silent characters with names. The prince and princess are named from what you call your hero (Sean's hero was Paco). They never say a word.

Beyond the game

The Super Famicom remake rebalanced things. The first Dragon Warrior sold so poorly that Nintendo Power gave it away with subscriptions.

The bottom line

Skip it. We both voted it off the Essential Games List. Sean liked it more than Dragon Warrior and parts of it more than Final Fantasy, but called it bare bones and disrespectful of your time. Mike never felt the sense of adventure the box promised, only the challenge. We are hoping Dragon Warrior 3 changes the formula.

Written from our conversation in this episode.

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