
Sweet Home
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Show notes
- NES Longplay
- Happy Halloween
- Spooky games you play around this time?
- Spooky movies you watch?
- Sweet Home is a role-playing video game developed and published by Capcom for the Family Computer in 1989. It is based on the Japanese horror film of the same name and tells the story of a team of five filmmakers exploring an old mansion in search of precious frescos hidden there.
- It served as the main inspiration behind Resident Evil
- When development began in 1993, Resident Evil was originally intended to be a remake of Sweet Home
- Resident Evil was originally intended to have a first-person perspective influenced by Sweet Home's battles, before the perspective was changed during development.
- Both games are set in a mansion with an intricate layout,[1] the story is told through the use of scattered notes, and there are multiple endings depending on how many characters survive.
- They both have that door animation
- It served as the main inspiration behind Resident Evil
- Playing as the five characters
- Are they unique enough?
- a camera, lighter, medical kit, lockpick, and vacuum cleaner.
- explore in teams of two or three.
- Are they unique enough?
- Sweet Home is happy to let its players make mistakes
- Playing with a guide
- As they explore the mysterious mansion, they encounter hostile ghosts and other supernatural enemies.
- Were you expecting traditional turn based fighting for this?
- The PRAY system
- Pause the fight to bring more fighters
- The only way to restore health is through tonics scattered across rooms in the mansion
- What can’t the game do but it knows what not to do
- Anyone can die and the game goes on
- The corpse sits there forever
- Items that serve the same purpose as the dead character can be found near their corpse.
- Each death changes the ending
- METROIDVANIA - The player must backtrack to previous locations in order to solve puzzles using items acquired later in the game
- quick time events
- inventory management
- The story is told through cinematic cutscenes and through optional notes such as secret messages and diary entries of past visitors scattered across the mansion, which also provide clues for solving puzzles.
- The unsettling stuff
- PLOT - Mamiya's two-year-old son had fallen in the house's incinerator and was burnt alive, and Mamiya attempted to provide playmates for her son by killing several other children. She committed suicide shortly after and her ghost, unable to forgive herself, became trapped in the mansion. The team arrives in the main chamber and confronts Mamiya in a final battle. After defeating her, a rescuer arrives to help them escape from the mansion as it crumbles.
- The Frescoes
- The game was directed by Tokuro Fujiwara, who previously worked primarily on arcade games such as Ghosts 'n Goblins (1985). Fujiwara toured the film's set to gather inspiration for the game, and the film's director Kiyoshi Kurosawa gave Fujiwara permission to take some liberties with the game's script.
- it gathered generally favorable reception and was considered better than the film.
- Is Sweet Home good because it’s an NES game. You’re not expecting it!
- EGL
- Next week -
- NEStalgia Byte -
