NEStalgia

← All episodes

NES box art for Genghis Kahn, the cover of NEStalgia episode 258

258 · Genghis Kahn

▶ Game info
VerdictSkip it
ReleasedJanuary 1990
SeasonSeason 6
DeveloperKoei
PublisherKoei
February 3, 2023 · 37 min · transcript available

Genghis Khan is a top-down 2D turn-based grand strategy game, based on the real mongol leader Genghis Khan's life. The game's main objective is to become the supreme ruler.

Our verdict: Skip it

Koei made and published this 1990 strategy game, the third in the family after Nobunaga's Ambition and Romance of the Three Kingdoms. Mike and Sean played it without Joe, who has now missed all three Koei games, which we insist is a coincidence. We think it is the best of the three, and it still isn't essential.

What works

  • Two modes that differ. Mongol Conquest is a one-player campaign where you must play Lord Temujin and conquer a specific set of territories. World Conquest is the open version, with Genghis Khan, Alexios I of Byzantium, Richard of England or Yoritomo of Japan.
  • A readable map. Mongol Conquest has a choke point in the middle, so you consolidate one side first. It is a dry run for the big game, and the first time a GameFAQs guide made sense to follow.
  • Three moves a turn. Train your troops, try a treaty, and fight if they refuse. That beats one action per turn, where turn order hands country 12 an edge over country 13.
  • The handoff. Conquer every territory and a screen says the real battle is about to begin, then your stats carry into World Conquest. We called it a real "whoa" moment and compared it to Spore.

What doesn't

  • The numbers mean nothing. After three of these, the stats are still opaque. Fifty-something troops looks like a lot, until the other guy has 2000.
  • Serpentine territory numbers. Neighbors aren't numbered in order, and a diplomacy screen only gives you a number, so you can't tell who is threatening you.
  • A bigger map, not a new game. The four World Conquest empires differ in portraits, flags and the name lists that generate your children. It feels like a difficulty setting more than colliding civilizations.
  • Combat and economy. The combat is jank, though we understood woods wearing down an army and terrain buffs. The economy left us a chicken with its head cut off: win a war and you hold two barely defended plots and little gold.

Worth knowing

Mountain & Blade's makers say Genghis Khan influenced that series, the only developer insight we could find. The 1985 original, Blue Wolves and White Does, counts as Genghis Khan 1, so this is technically 2. Clan of the Grey Wolf follows in 1993 on NES and SNES at once.

The bottom line

Skip it. Nobody voted it onto the Essential Games List. It is the best Koei game so far, thanks to the turn system and a more guided single-player mode. But nothing here is missing from later grand strategy games, and nothing has been lost since. Sean is still impressed these games exist, and still calls them an unhappy experience to play.

Written from our conversation in this episode.

← Demon SwordInfiltrator →