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NES box art for Airwolf, the cover of NEStalgia episode 184

184 · Airwolf

▶ Game info
VerdictSkip it
GenreAction
ReleasedJune 1989
SeasonSeason 5
DeveloperBeam Software
August 27, 2021 · 51 min · transcript available

Airwolf is a side-scrolling shooter based on the 1980s TV series of the same name. A division of the CIA builds itself a hi-tech helicopter in secrecy and codenames it "AirWolf". Armed with advanced weaponry, it is able to stand up to most types of enemy resistance. Given missions by intelligence agent Archangel, Airwolf is sent around to world on top-secret missions to quell trouble.

SHOW NOTES

Airwolf NES Longplay

Airwolf TV Series

Our Top Gun Episode

Airwolf Arcade Game

Airwolf II (The Game)

Airwolf II (The Episode)

Super Airwolf

Jan-Michael Vincent on Rick and Morty

Our verdict: Skip it

Beam Software made this for Acclaim in 1989, based on a TV show we had barely heard of. You fly the Airwolf helicopter from a first-person cockpit view, fight off fighter jets and rescue prisoners. We liked the idea on paper, found the flying bad, and nobody voted it onto the Essential Games List.

What works

  • The ingredients. Landing, rescuing, flying and shooting all show up in different ways. Reading the manual, it sounded good.
  • The landing and rescue scenes. They feel good to control, and you have to finesse the landing and dodge obstacles. It could have been a cool mini game of its own.
  • The debriefings. A character from the show talks to you after missions. The pixel art is fine, though he is a close talker who keeps making aggressive eye contact from three inches away.

What doesn't

  • The flying. You turn terribly no matter how fast you go, with a turning radius like the earth. Start and select change your speed, and that is how Sean stood still for a whole level. Chasing a plane can spin you 90 or 180 degrees off course.
  • The enemies. Missiles show up as a circle that slowly grows. Ones from the corners of the screen are guaranteed hits, and it felt like seven on one. The waves are unlimited, which pulls you away from the prisoners.
  • Twenty levels of the same thing. The manual lists 20 levels, and aside from more prisoners and new backgrounds, nothing meaningful changes. Every landing has one tower and one explosion in the same spot, and refueling is the same landing with a fuel drum instead of a hostage.
  • The bases. Shooting a tower destroys a base, supposedly spawning fewer fighters, but it is the same tower every level and we could not tell the difference.

Worth knowing

  • The soundtrack is the show's synth theme over and over, and not as badass as the real thing.
  • Each prisoner gets a private POW camp, protected by one repeating explosion off to the Northeast.
  • Next to Top Gun, which looks faster and more fluid, this feels slow and spread out.
  • The arcade Airwolf is a helicopter shmup a lot like Tiger Heli, but Acclaim wanted a game developed specifically for the NES.

The bottom line

Skip it. Nobody voted it onto the Essential Games List. We said it needed more variety and better controls, and that the vehicle has to feel good because flying it is 99 percent of the game. It is like a Godzilla game where Godzilla is tiny: even fans of the show shouldn't love it. It gets another chance in our best of 1989.

Written from our conversation in this episode.

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