NEStalgia

← All episodes

NES box art for The Adventures of Bayou Billy, the cover of NEStalgia episode 183

183 · The Adventures of Bayou Billy

▶ Game info
VerdictSkip it
ReleasedJune 1989
SeasonSeason 5
DeveloperKonami
PublisherKonami
August 20, 2021 · 1 hr 15 min · transcript available

Your best girl Annabelle has been kidnapped by the evil Gordon, the "gangster king of Bourbon Street", and as Bayou Billy it is your job to get her back! Bayou Billy is an arcade action game with three different types of gameplay: fighting, shooting, and driving.

SHOW NOTES

Bayou Billy Longplay

NES Action Set

Intellivoice

Mad City Famicom

Captain N: Game Master Episode

Archie Comics Bayou Billy Series

Our verdict: Skip it

Konami made this in 1989: a New Orleans adventure that is one-third beat-em-up, one-third light gun game and one-third driving game. We liked the ambition and the extras, but the beat-em-up stages, which are most of the game, dragged it down. Joe liked it the most.

What works

  • Variety. Each switch in play style came right when we might have gotten bored.
  • The light gun stages. The controller worked well in place of a Zapper. Enemies hide in bushes and trees, so you shoot a head poking out like a shooting gallery. They felt easy, more like a rest, with less going for them than Operation Wolf.
  • Driving. We called them Mach Rider-esque driving levels with a timer, not races. Losing all your lives sends you back to the start of the stage, which one host called a good balance while another said the length hurt the fun.
  • Practice mode. Shorter stages let you work on the Zapper or the driving, and finishing them awards a power-up for the real game.
  • The extras. There is a sound mode that lets you play any music track or sound effect, and the manual is colorfully written and funny.

What doesn't

  • The beat-em-up stages. It mirrors Double Dragon, but you can only jump by doing the jump kick. Enemies take forever to kill, one estimate being 16 hits, and inputs seem to lag a little. Sean played the first level five or six times and then cheated to get past it.
  • Cheese as strategy. We ran in circles at the right distance and stood off from the crocodiles to hit them. A gun that kills in one hit and a whip help, but it takes several hits before a boss's health bar moves.
  • Losing everything. Dying costs you your weapon and bulletproof vest, even in stages where they do nothing.
  • A forced hit. In the light gun boss fight before Godfather Gordon, you cannot avoid damage, and arriving without enough health means you die.

Worth knowing

The Famicom version is called Mad City, and the NES version is a harder take on it in every way. The Japanese game has four endings. One refuses to show you an ending if you used practice-mode power-ups.

The bottom line

Skip it. Nobody voted it onto the Essential Games List.

Joe enjoyed it a lot and considered voting Essential, but the beat-em-up stages stopped him. He still called it a "play it". Sean gave the beat-em-up a D-minus. Mike was let down: it is flawed enough that he could not recommend it to anybody, and more types of gameplay does not mean you should add them.

Written from our conversation in this episode.

← Operation WolfAirwolf →