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NES box art for Mystery Quest, the cover of NEStalgia episode 179

179 · Mystery Quest

▶ Game info
VerdictSkip it
ReleasedApril 1989
SeasonSeason 5
DeveloperCarry Lab
PublisherTaxan
July 16, 2021 · 35 min · transcript available

Mystery Quest is a modified version of Hao Kun no Fushigina Tabi. The player is Hao, an apprentice wizard who finally has a chance to prove himself. The Great Wizard has challenged Hao to seek out his four hidden talismans which he has placed in four different castles.

SHOW NOTES

NES Longplay

Hao Kun no Fushigina Tabi

Final Fantasy MYSTIC QUEST

Our verdict: Skip it

Carry Lab made this for Taxan in 1989, a platformer with some RPG-ish elements about a kid on a quest to become a wizard. All four of us were there, Mike, Sean, Joe and Sam. We struggled to name what makes it stand out, and nobody was won over.

What doesn't work

  • The physics. There are three jump heights, and you have to land two jumps in rhythm to reach the highest, which is only slightly higher than the second. Some platforms we weren't sure we could reach until a perfect input proved we could.
  • The enemies. They are all the same small size, you can jump over them, and you never have to fight any except the sub-bosses that hold the keys. We figured a pacifist run is possible. The first sub-boss, a praying mantis, shoots energy through walls, which you can't do.
  • Hidden everything. Power-ups sit inside walls with no hint. There is no pause menu to check what you have, and the location readout is a number and a letter that doesn't help.
  • The music. The title theme had us saying "I'm out" as soon as it booted. The pause sound is nice, though.

The odd stuff

The skull blocks hurt you, and then spikes show up later, so we wondered why they didn't just use spikes. Water hurts you, and the game over shows him crying underwater, though it looks like he is on top of the water.

To escape the castles you collect a money bag, then a cigarette with a censor sign through it. The point is to collect wealth, happiness, family and wisdom, so that one is the idea of a life without drugs.

Worth knowing

  • Vitality is generous. It drains a tiny sliver every 30 seconds or so, and a red cape with an S on it stops the drain. The moons restore a lot of your health.
  • Four playthroughs. You have to beat it four times to see the real ending. The first three greet you with "nice try, but not good enough for wizard." The reward is text on a screen telling you that you became a wizard.
  • The Japanese version is bigger. It has more castles and power-ups, and we couldn't see why they were cut.

The bottom line

Skip it. It did not make the Essential Games List. Joe and Sam both announced an Essential vote as a joke, and neither counted. Sean and Mike both said no. We called it bland, with all the parts of a video game but not much fun to play. Mike said it felt like Super Mario Bros. with only Goombas.

Written from our conversation in this episode.

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