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NES box art for Conquest of the Crystal Palace, the cover of NEStalgia episode 391

391 · Conquest of the Crystal Palace

▶ Game info
VerdictPlay it
SeasonSeason 6
DeveloperQuest
PublisherAsmik
August 22, 2025 · 38 min · transcript available

Long ago the Crystal Palace was a thriving kingdom, however the evil war spirit Zaras appeared one day and brought destruction to the lands! Support NEStalgia directly by becoming a member of our Patreon at https://www.patreon.com/Nestalgia  Members at the $5 and above level get access to our brand new show NEStalgia Bytes. A look at the famicom games you can play without any Japanese knowledge! For More NEStalgia, visit www.NEStalgiacast.com

Our verdict: Play it

Conquest of the Crystal Palace is a side-scrolling action platformer from Quest, whose people later went on to Ogre Battle and Tactics Ogre. Prince Farron and his guardian dog Zap must retake a kingdom the demon Zaras has seized, across five levels longer than a Super Mario Bros. stage. Just Mike and Sean this time. We liked the atmosphere more than the mechanics. Our verdict is Play it.

What works

  • Controls that behave. The sword and jump are tight, you can steer in midair without it feeling floaty, and the hitboxes seem fair.
  • The crystal choice. You pick life, spirit or flight at the start. Spirit gives unlimited fireballs, and it isn't close. We were let down that the choice only changes your opening minutes, since the shops sell the other upgrades almost right away.
  • Big boss sprites. After the first two, the bosses are giant, clearly designed enemies in larger scrolling arenas with destructible platforms to hide behind. They are simpler to read, with a clean risk and reward in how often you attack.
  • Kim and the Q&N news. The shopkeeper doubles as a news reporter, and the broadcast starts only if you linger. It's the one real lore dump, it gives hints without a bare "press A to attack," and it's the cutest part of the game.
  • Atmosphere. The environments are distinct, including a disturbing level of hungry ghosts, and the dog's wise-guide routine reminded us of the bear monologue in Anchorman.

What doesn't

  • Zap. You summon him from the item screen and recall him by cycling the menu again. Mike found him useful; Sean mostly saw a dog running into traffic, with no boss health meter and little hit feedback to tell.
  • The first boss. A ground enemy powers a lightning bird that dive-bombs with no rhythm, so you need a pixel-perfect jump four or five times. It took far longer than the level before it.
  • The spider boss. Spiders pop out from anywhere with no warning. We called it the worst boss in the game.
  • Falling lava and water. Half the final level is waiting for lava to stop falling. That's patience, not challenge.
  • The last level. It becomes a side-scrolling maze with few enemies. Sean kept climbing stairs and fighting a boss who ran off before realizing he had to go down, and he tapped out. It bothered us in Super Mario Bros.'s last castle too.

Beyond the game

The US version is easier than the Japanese one, and it added a title-screen debug cheat (hold B and Select, then switch to A and Select) to edit gold, items and lives up to 99. The hungry ghost level was also softened for kids. We never found the princess the dog supposedly mentions.

The bottom line

Play it. Neither Mike nor Sean voted it onto the Essential Games List. If you've already worked through Castlevania, Ninja Gaiden and the rest of the genre, it's worth your time. For anyone else it's shallow. Sean could see it being a childhood favorite, though he suspects rose-colored glasses.

Written from our conversation in this episode.

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