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NES box art for Godzilla: Monster of Monsters, the cover of NEStalgia episode 227

227 · Godzilla: Monster of Monsters

▶ Game info
VerdictSkip it
GenreAction
ReleasedOctober 1989
SeasonSeason 5
DeveloperCompile
PublisherToho
June 24, 2022 · 56 min · transcript available

In the year 2XXX A.D., Earth is under attack from the aliens of Planet X. Armed with monsters of terrible destructive force, the invaders establish bases on every planet of the solar system. These monsters include the foes Gezora, Moguera, Baragon, Varan, Hedorah, Gigan, Mecha-Godzilla and King Ghidora. To combat the menace, Earth sends two of it's own monsters, Godzilla and Mothra, in order to drive back the invaders of Planet X.

SHOW NOTES

NES Longplay

Godzilla 2

Godzilla GB

Godzilla Destroy All Monsters Melee

Godzilla Creepypasta

Kyoei Toshi Gameplay

Godzilla VS Tree

Godzilla Dropkick

Our verdict: Skip it

Compile made this for Toho in 1989. Godzilla and Mothra take on a legion of space monsters sent by Planet X, in a hex-tile board game with short side-scrolling levels for getting around and a battle screen for the monster fights. We found it tedious, and Godzilla deserved better.

The board game

  • Moving barely matters. We kept looking for a reason to position pieces: flanking, strongholds, a reward for the harder route. The answer was no. You can stay put and let the monsters come to you, which saves the health the walk would cost.
  • Chained terrain. Move several tiles and the levels play back to back, wilderness into volcano into jungle. In theory you steer toward terrain you handle well. In practice it is a coat of paint.
  • Repetition. Monsters repeat, and you have seen most of the terrain by the second or third board.
  • Bare fights. Battles play out in a blank black space with no backdrop. Mothra treats them like a shmup boss, and Godzilla trades blows and hopes he has enough power for atomic breath.

Godzilla and Mothra

  • Godzilla plods. He moves slowly, which gives him weight, and you do feel like the boss: hard to take down, generous health drops, but hard to dodge.
  • The knockback. Every hit shoves you back, and since the side-scroller locks off where you came from, enemies pin you in the corner. The squid-looking boss did it without even doing damage.
  • Mothra flies, then resets. A hit sends her to the bottom left corner, and an invisible ceiling leaves you half the screen while the enemies get all of it.

Worth knowing

  • Passwords. "Destroy all monsters" gives you a board with all the final monsters, "sound" is a sound test, and "start to end" plays the opening and ending without the game. Three-letter planet codes like URA drop you into Uranus at level one.
  • The setting. The early levels are rocks with tanks, fighter jets and satellite dishes, not cities, as if Earth's defenders forgot you're on their side.
  • The creepypasta. Sean found a story on the Wikipedia page about a haunted copy found in 2006 that turns out to be sentient, with a monster named Red and a girlfriend trapped in the game. It is too funny to be scary, and it made Sean's Essential Reading list.

The bottom line

Skip it. We called it not essential. Joe called it "not that bad," but with too many flaws: the knockback, the lag, a crash, and hits you can't avoid. The Godzilla name made it sting more, and unnamed monsters might have gotten a pass. Sean expects to forget it quickly apart from the story.

Written from our conversation in this episode.

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