NEStalgia

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NES box art for Nfl, the cover of NEStalgia episode 220

220 · NFL

▶ Game info
VerdictSkip it
GenreSports
SeasonSeason 5
DeveloperAtlus
PublisherLJN
May 6, 2022 · 36 min · transcript available

Based on professional football as played in the National Football League, NFL was the first 8-bit console game to carry the official NFL license. There is no NFLPA license, though, which means the 28 real teams are included, but no player names or faces.

SHOW NOTES

NFL Longplay

Tecmo Bowl Episode

Intellivision NFL

Our verdict: Skip it

Atlus made this for LJN in 1989, and the box brags that it is the only licensed NFL game on the NES. It is the fourth football game so far, after 10 Yard Fight, Tecmo Bowl and John Elway's quarterback game, which went rogue and wasn't the NFL. The license turned out to be mostly team names, and the football is a slog.

The license

  • Names and not much else. There is no players association, so no players and no stats. The NFL shield sits at midfield and the end zones say NFL. There are no city names, no logos on the field and only loose team colors.
  • Six team types. You pick one of six stat layouts instead of a real team, so the Bills and the Jets can be the same team. The handicap mode lets you raise a C to an A. We wanted point allocation, or those layouts assigned to real teams.
  • Manual only. The AFC and NFC logos show up in the manual and never again. It also leans on Tom Bass, a consultant with 20 years of NFL coaching experience, as its authority.

The flow

  • Five screens where one would do. Scoreboard, a blind play select from a separate playbook sheet, the lineups, then the hike. Football already starts and stops, and this adds more not happening. Tecmo Bowl goes from play select straight to the field.
  • The strut. Nobody has moved this slowly since 10 Yard Fight. The players strut and the camera jerks along in time, comically like a dance.
  • Long and easy to cheese. Quarters are 15 minutes on a slow clock, and a full game runs about an hour. Calling a run within four downs usually got the first down.

The pass close-up

On a throw, the game zooms in on your receiver and the defender. Joe, who only played two-player, went from annoyed to appreciating it: more agency, and a more satisfying interception.

It also adds one more stop to every play. And it doesn't match the field, so you cut back and run into a tackler who wasn't there.

Worth knowing

  • Good information. The clock, downs and referee graphics feel like TV.
  • Missing. No halftime show, no touchdown cutscene and no season mode.
  • The manual. It says not to expect fun at first and not to pass until you've learned the running game, like telling Mario players they aren't ready for the fire flower.

The bottom line

Skip it. Nobody voted it onto the Essential Games List. Sean loves football, but we've come a long way with Tecmo Bowl, which is essential, and this isn't. Joe had fun two-player with his friend Eric figuring it out, but once they both did, nobody scored again.

Written from our conversation in this episode.

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